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Incidentally, my current job is C#/WPF developer, so creating a GUI app is something I am quite familiar with. The greatest "paradigm change" here was to realize that everything I wanted to do regarding "capturing keyboard events" is already implemented in any GUI toolkit (I ended up using PyGame), while most examples use command-line tools and/or serial monitors on a terminal.heltonbiker– heltonbiker2015-05-25 14:10:59 +00:00Commented May 25, 2015 at 14:10
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Yeah I do WPF too (spiked3.com). As far as I know SlimDX has more or less replaced XNA for current development. In any case keyboard events are native to all windows development environments, except raw python, that I know of. Why would you not just use WPF?user6569– user65692015-05-25 18:00:39 +00:00Commented May 25, 2015 at 18:00
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Don't get me wrong - I love WPF, and strongly dislike WinForms in contrast, however I generally find myself strictly following the MVVM design pattern with WPF and consequently I find it difficult to get in that 'single dirty file with a blocking UI thread' mindset. :)Élie– Élie2015-05-26 01:43:09 +00:00Commented May 26, 2015 at 1:43
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I just took a quick look at SlimDX - it appears that it more or less just wraps DirectX, which isn't a bad thing. I think MonoGame and XNA will still be simpler for most use cases where you would use managed code, as there is a lot of automation that I am sceptical would be included with SlimDX, especially the content pipeline. I get the impression SlimDX is related to SharpDX, and that it's best equivalent to XNA would be MXA. mxa.codeplex.comÉlie– Élie2015-05-26 01:49:14 +00:00Commented May 26, 2015 at 1:49
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1Mxa says it is also based on sharpDX, and it just doesnt have the volume yet of slimDX. I'd love to continue the conversation, but not the right place. Email me spiked3 @ gmail com if you want to talk more.user6569– user65692015-05-26 14:31:14 +00:00Commented May 26, 2015 at 14:31
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