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How can I reference an object from another file/?

I am trying to write some code to make it easy to add different buttons to a touch screen, and have. I need each object to be a different object of class 'touchButton'. I'd like to be able to run a touchButton.DrawtouchButton.Draw function, which in turn will run the LCD library commands. Is there a way I could do that? Here is my source code:

TouchScreen.ino:

#include "touchButton.h"
#include <UTFT.h>
#include <UTouch.h>
#include <avr/pgmspace.h>
UTFT    myGLCD(ITDB32S, 38, 39, 40, 41);
UTouch  myTouch( 6, 5, 4, 3, 2);
extern uint8_t SmallFont[];

void setup() {
  myGLCD.InitLCD();
  myGLCD.setFont(SmallFont);
  myGLCD.clrScr();
  myTouch.InitTouch();
  myTouch.setPrecision(PREC_MEDIUM);
  myGLCD.fillScr(51, 51, 51);
  //what I want to be able to do:
  //touchButton Button1 (10, 10, 20, 20, 'p');
  //Button1.Draw();
}

void loop() {
}

touchButton.h

#ifndef touchButton_h
#define touchButton_h
#include "Arduino.h"
class touchButton
  {
  public:
    touchButton(int x, int y, int xs, int ys, char use);
    void Draw();
    int x1;
    int y1;
    int xsize;
    int ysize;
    char use;
    boolean toggle = false;
};
#endif

touchButton.cpp

  #include "Arduino.h"
  #include "touchButton.h"
  touchButton::touchButton(int x, int y, int xs, int ys, char myuse)
  {
    x1 = x;
    y1 = y;
    xsize = xs;
    ysize = ys;
    use = myuse;
  }
  
  void touchButton::Draw() {
    switch (use) {
      case 'p':
      //this is what I would like to have called from the main file.
      //myGLCD.drawRoundRect(x1, y1, x1+xsize, y1+ysize);
        break;
        
       default:
        break;
    }
  }

How can I reference an object from another file/

I am trying to write some code to make it easy to add different buttons to a touch screen, and have each object be a different object of class 'touchButton'. I'd like to be able to run a touchButton.Draw function, which in turn will run the LCD library commands. Is there a way I could do that? Here is my source code:

TouchScreen.ino:

#include "touchButton.h"
#include <UTFT.h>
#include <UTouch.h>
#include <avr/pgmspace.h>
UTFT    myGLCD(ITDB32S, 38, 39, 40, 41);
UTouch  myTouch( 6, 5, 4, 3, 2);
extern uint8_t SmallFont[];

void setup() {
  myGLCD.InitLCD();
  myGLCD.setFont(SmallFont);
  myGLCD.clrScr();
  myTouch.InitTouch();
  myTouch.setPrecision(PREC_MEDIUM);
  myGLCD.fillScr(51, 51, 51);
  //what I want to be able to do:
  //touchButton Button1 (10, 10, 20, 20, 'p');
  //Button1.Draw();
}

void loop() {
}

touchButton.h

#ifndef touchButton_h
#define touchButton_h
#include "Arduino.h"
class touchButton
 {
  public:
    touchButton(int x, int y, int xs, int ys, char use);
    void Draw();
    int x1;
    int y1;
    int xsize;
    int ysize;
    char use;
    boolean toggle = false;
};
#endif

touchButton.cpp

  #include "Arduino.h"
  #include "touchButton.h"
  touchButton::touchButton(int x, int y, int xs, int ys, char myuse)
  {
    x1 = x;
    y1 = y;
    xsize = xs;
    ysize = ys;
    use = myuse;
  }
  
  void touchButton::Draw() {
    switch (use) {
      case 'p':
      //this is what I would like to have called from the main file.
      //myGLCD.drawRoundRect(x1, y1, x1+xsize, y1+ysize);
        break;
        
       default:
        break;
    }
  }

How can I reference an object from another file?

I am trying to write some code to make it easy to add different buttons to a touch screen. I need each object to be a different object of class 'touchButton'. I'd like to be able to run a touchButton.Draw function, which in turn will run LCD library commands. Is there a way I could do that? Here is my source code:

TouchScreen.ino:

#include "touchButton.h"
#include <UTFT.h>
#include <UTouch.h>
#include <avr/pgmspace.h>
UTFT    myGLCD(ITDB32S, 38, 39, 40, 41);
UTouch  myTouch( 6, 5, 4, 3, 2);
extern uint8_t SmallFont[];

void setup() {
  myGLCD.InitLCD();
  myGLCD.setFont(SmallFont);
  myGLCD.clrScr();
  myTouch.InitTouch();
  myTouch.setPrecision(PREC_MEDIUM);
  myGLCD.fillScr(51, 51, 51);
  //what I want to be able to do:
  //touchButton Button1 (10, 10, 20, 20, 'p');
  //Button1.Draw();
}

void loop() {
}

touchButton.h

#ifndef touchButton_h
#define touchButton_h
#include "Arduino.h"
class touchButton {
  public:
    touchButton(int x, int y, int xs, int ys, char use);
    void Draw();
    int x1;
    int y1;
    int xsize;
    int ysize;
    char use;
    boolean toggle = false;
};
#endif

touchButton.cpp

  #include "Arduino.h"
  #include "touchButton.h"
  touchButton::touchButton(int x, int y, int xs, int ys, char myuse) {
    x1 = x;
    y1 = y;
    xsize = xs;
    ysize = ys;
    use = myuse;
  }
  
  void touchButton::Draw() {
    switch (use) {
      case 'p':
      //this is what I would like to have called from the main file.
      //myGLCD.drawRoundRect(x1, y1, x1+xsize, y1+ysize);
        break;
        
       default:
        break;
    }
  }
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How can I reference an object from another file/

I am trying to write some code to make it easy to add different buttons to a touch screen, and have each object be a different object of class 'touchButton'. I'd like to be able to run a touchButton.Draw function, which in turn will run the LCD library commands. Is there a way I could do that? Here is my source code:

TouchScreen.ino:

#include "touchButton.h"
#include <UTFT.h>
#include <UTouch.h>
#include <avr/pgmspace.h>
UTFT    myGLCD(ITDB32S, 38, 39, 40, 41);
UTouch  myTouch( 6, 5, 4, 3, 2);
extern uint8_t SmallFont[];

void setup() {
  myGLCD.InitLCD();
  myGLCD.setFont(SmallFont);
  myGLCD.clrScr();
  myTouch.InitTouch();
  myTouch.setPrecision(PREC_MEDIUM);
  myGLCD.fillScr(51, 51, 51);
  //what I want to be able to do:
  //touchButton Button1 (10, 10, 20, 20, 'p');
  //Button1.Draw();
}

void loop() {
}

touchButton.h

#ifndef touchButton_h
#define touchButton_h
#include "Arduino.h"
class touchButton
{
  public:
    touchButton(int x, int y, int xs, int ys, char use);
    void Draw();
    int x1;
    int y1;
    int xsize;
    int ysize;
    char use;
    boolean toggle = false;
};
#endif

touchButton.cpp

  #include "Arduino.h"
  #include "touchButton.h"
  touchButton::touchButton(int x, int y, int xs, int ys, char myuse)
  {
    x1 = x;
    y1 = y;
    xsize = xs;
    ysize = ys;
    use = myuse;
  }
  
  void touchButton::Draw() {
    switch (use) {
      case 'p':
      //this is what I would like to have called from the main file.
      //myGLCD.drawRoundRect(x1, y1, x1+xsize, y1+ysize);
        break;
        
       default:
        break;
    }
  }