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1Mikael's donated library lets you set conditional breakpoints, print variables' values, memory status, call traces, & examine-and-change variables at a breakpoint. Pro: Doesn't need hardware ($$), doesn't beat-up as hard on the Flash (as setting and removing breakpoints with a hardware debugger would). ....JRobert– JRobert2016-12-02 14:30:04 +00:00Commented Dec 2, 2016 at 14:30
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1.... Con: Higher impact on the program's code-space, some RAM space, & possibly run-time, if examining time-critical code; some learning curve to compile in (and later, remove) the library calls; the need to anticipate break-point locations or re-compile them in when you discover where you need them. The Cons are not a criticism of Mikael's work; they come with this technique.JRobert– JRobert2016-12-02 14:33:02 +00:00Commented Dec 2, 2016 at 14:33
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1@JRobert Nice Pro-Con summary! I have tried to address some of the Cons by allowing the debugger to be tailored. There is a set of defines that will allow footprint sensitive applications to reduce the debug shell to a minimum. As any debugger for embedded systems it is difficult to debug time critical (continuous) code with break-points. The only alternative is observation points. These could be optimized by using a trace buffer and remove serial output in time critical code.Mikael Patel– Mikael Patel2016-12-02 15:03:05 +00:00Commented Dec 2, 2016 at 15:03
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