I am making a Christmas Tree with Arduino. I found a 12 led chaser code on internet so I made 12 rows of leds and hook them up to my Arduino pro mini. They are working just fine. However, I also want to add music with piezo buzzer while running the LEDs. Is that possible somehow or should I use another microcontroller for piezo? I also used pin 10 for piezo buzzer and used pin 14(a0) for led assigned for pin 10 previously..
Here are the codes: 12 led chaser
#define t 30 #define t1 20 #define t2 100 #define t3 50
void setup() { // set up pins 2 to 13 as outputs for (int i = 2; i <= 13; i++) { pinMode(i, OUTPUT); } } /////////////////////////////////////////////////////////////////////////////////Effect 1 void loop(){
effect_1(); effect_1();
effect_2(); effect_2();
effect_3(); effect_3();
effect_4(); effect_4();
effect_5(); effect_5();
effect_6(); effect_6();
effect_7(); effect_7(); } //left to right and right to left void effect_1() { for(int i=2; i<14; i++){ digitalWrite(i, HIGH); delay(t1); digitalWrite(i+1, HIGH); delay(t1); digitalWrite(i+2, HIGH); delay(t1); digitalWrite(i, LOW); delay(t1); digitalWrite(i+1, LOW); delay(t1); } for(int i=13; i>1; i--){ digitalWrite(i, HIGH); delay(t1); digitalWrite(i-1, HIGH); delay(t1); digitalWrite(i-2, HIGH); delay(t1); digitalWrite(i, LOW); delay(t1); digitalWrite(i-1, LOW); delay(t1); } } /////////////////////////////////////////////////////////////////////////////////Effect 2 void effect_2() { int count = 13; // keeps track of second LED movement
// move first LED from left to right and second from right to left for (int i = 2; i < 13; i++) { clear(); digitalWrite(i, HIGH); // chaser 1 digitalWrite(count, HIGH); // chaser 2 count--; // stop LEDs from appearing to stand still in the middle if (count != 7) { delay(t2); } }
// move first LED from right to left and second LED from left to right for (int i = 13; i > 2; i--) { clear(); digitalWrite(i, HIGH); // chaser 1 digitalWrite(count, HIGH); // chaser 2 count++; // stop LEDs from appearing to stand still in the middle if (count != 8) { delay(t2); } } }
////////////////////////////////////////////////////////////////////////////////Effect 3
void effect_3() { for(int i=2; i<14; i++){ digitalWrite(i, HIGH); delay(t3); } for(int i=2; i<14; i++){ digitalWrite(i, LOW); delay(t3); }
for(int i = 14; i>=2; i--){ digitalWrite(i, HIGH); delay(t3); } for(int i = 14; i>=2; i--){ digitalWrite(i, LOW); delay(t3); } } ///////////////////////////////////////////////////////////////////////////Effect 4 void effect_4() { for(int j = 2; j <= 13; j++){ digitalWrite(j, HIGH); delay(t2); j=j+1; } for(int j = 2; j <= 13; j++){ digitalWrite(j, LOW); delay(t2); }
for(int k = 15; k > 2; k--){ digitalWrite(k, HIGH); delay(t2); k=k-1; } for(int k = 15; k > 2; k--){ digitalWrite(k, LOW); delay(t2); } } //////////////////////////////////////////////////////////////////////////////Effect 5 void effect_5() { for(int pin = 13; pin >= 2; pin--) { digitalWrite(pin, HIGH); delay(t1); digitalWrite(pin+1, LOW); delay(t1); } for(int pin = 13; pin >= 2; pin--) { digitalWrite(pin+1, HIGH); delay(t1); digitalWrite(pin+2, LOW); delay(t1); } for(int pin = 13; pin >= 2; pin--) { digitalWrite(pin+2, HIGH); delay(t1); digitalWrite(pin+3, LOW); delay(t1); } for(int pin = 13; pin >= 2; pin--) { digitalWrite(pin+3, HIGH); delay(t1); digitalWrite(pin+4, LOW); delay(t1); } for(int pin = 13; pin >= 2; pin--) { digitalWrite(pin+4, HIGH); delay(t1); digitalWrite(pin+5, LOW); delay(t1); } for(int pin = 13; pin >= 2; pin--) { digitalWrite(pin+5, HIGH); delay(t1); digitalWrite(pin+6, LOW); delay(t1); } for(int pin = 13; pin >= 2; pin--) { digitalWrite(pin+6, HIGH); delay(t1); digitalWrite(pin+7, LOW); delay(t1); } for(int pin = 13; pin >= 2; pin--) { digitalWrite(pin+7, HIGH); delay(t1); digitalWrite(pin+8, LOW); delay(t1); } for(int pin = 9; pin >= 2; pin--) { digitalWrite(pin+8, HIGH); delay(t1); digitalWrite(pin+9, LOW); delay(t1); } for(int pin = 9; pin >= 2; pin--) { digitalWrite(pin+9, HIGH); delay(t1); digitalWrite(pin+10, LOW); delay(t1); } for(int pin = 9; pin >= 2; pin--) { digitalWrite(pin+10, HIGH); delay(t1); digitalWrite(pin+11, LOW); delay(t1); } for(int pin = 14; pin >= 2; pin--) { digitalWrite(pin+11, HIGH); delay(t1); } for(int pin = 13; pin >= 2; pin--) { digitalWrite(pin, LOW); delay(t1); } } /////////////////////////////////////////////////////////////////////////////Effect 6 void effect_6() { for(int j=2; j<14; j++){ digitalWrite(j, LOW); delay(t); digitalWrite(j, HIGH); delay(t); digitalWrite(j-2, LOW); delay(t); digitalWrite(j, HIGH); } for(int k = 15; k>2; k--){ digitalWrite(k, LOW); delay(t); digitalWrite(k, HIGH); delay(t); digitalWrite(k+2, LOW); delay(t); digitalWrite(k, HIGH); } for(int k = 2; k<14; k++){ digitalWrite(k, LOW); delay(t); digitalWrite(k, HIGH); delay(t); digitalWrite(k-2, LOW); delay(t); digitalWrite(k, HIGH); } for(int k = 15; k>2; k--){ digitalWrite(k, LOW); delay(t); digitalWrite(k, HIGH); delay(t); digitalWrite(k+4, LOW); delay(t); digitalWrite(k, HIGH); } for(int k = 2; k<14; k++){ digitalWrite(k, LOW); delay(t); digitalWrite(k, HIGH); delay(t); digitalWrite(k-4, LOW); delay(t); digitalWrite(k, HIGH); } } ///////////////////////////////////////////////////////////////////////////////////Effect 7 void effect_7() { for(int j=2; j<14; j++){ digitalWrite(j, HIGH); delay(t); digitalWrite(j+2, LOW); delay(t); } for(int k = 15; k>2; k--){ digitalWrite(k, HIGH); delay(t); digitalWrite(k+2, LOW); delay(t); } }
// function to switch all LEDs off void clear(void) { for (int i = 2; i <= 13; i++) { digitalWrite(i, LOW); } } Melody tone for buzzer: /* We Wish You a Merry Christmas - Traditional Christmas song Connect a piezo buzzer or speaker to pin 11 or select a new pin. More songs available at https://github.com/robsoncouto/arduino-songs
Robson Couto, 2019
*/ #define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978 #define REST 0
// change this to make the song slower or faster int tempo = 140;
// change this to whichever pin you want to use int buzzer = 11;
// notes of the moledy followed by the duration. // a 4 means a quarter note, 8 an eighteenth , 16 sixteenth, so on // !!negative numbers are used to represent dotted notes, // so -4 means a dotted quarter note, that is, a quarter plus an eighteenth!! int melody[] = {
// We Wish You a Merry Christmas // Score available at https://musescore.com/user/6208766/scores/1497501
NOTE_C5,4, //1 NOTE_F5,4, NOTE_F5,8, NOTE_G5,8, NOTE_F5,8, NOTE_E5,8, NOTE_D5,4, NOTE_D5,4, NOTE_D5,4, NOTE_G5,4, NOTE_G5,8, NOTE_A5,8, NOTE_G5,8, NOTE_F5,8, NOTE_E5,4, NOTE_C5,4, NOTE_C5,4, NOTE_A5,4, NOTE_A5,8, NOTE_AS5,8, NOTE_A5,8, NOTE_G5,8, NOTE_F5,4, NOTE_D5,4, NOTE_C5,8, NOTE_C5,8, NOTE_D5,4, NOTE_G5,4, NOTE_E5,4,
NOTE_F5,2, NOTE_C5,4, //8 NOTE_F5,4, NOTE_F5,8, NOTE_G5,8, NOTE_F5,8, NOTE_E5,8, NOTE_D5,4, NOTE_D5,4, NOTE_D5,4, NOTE_G5,4, NOTE_G5,8, NOTE_A5,8, NOTE_G5,8, NOTE_F5,8, NOTE_E5,4, NOTE_C5,4, NOTE_C5,4, NOTE_A5,4, NOTE_A5,8, NOTE_AS5,8, NOTE_A5,8, NOTE_G5,8, NOTE_F5,4, NOTE_D5,4, NOTE_C5,8, NOTE_C5,8, NOTE_D5,4, NOTE_G5,4, NOTE_E5,4, NOTE_F5,2, NOTE_C5,4,
NOTE_F5,4, NOTE_F5,4, NOTE_F5,4,//17 NOTE_E5,2, NOTE_E5,4, NOTE_F5,4, NOTE_E5,4, NOTE_D5,4, NOTE_C5,2, NOTE_A5,4, NOTE_AS5,4, NOTE_A5,4, NOTE_G5,4, NOTE_C6,4, NOTE_C5,4, NOTE_C5,8, NOTE_C5,8, NOTE_D5,4, NOTE_G5,4, NOTE_E5,4, NOTE_F5,2, NOTE_C5,4, NOTE_F5,4, NOTE_F5,8, NOTE_G5,8, NOTE_F5,8, NOTE_E5,8, NOTE_D5,4, NOTE_D5,4, NOTE_D5,4,
NOTE_G5,4, NOTE_G5,8, NOTE_A5,8, NOTE_G5,8, NOTE_F5,8, //27 NOTE_E5,4, NOTE_C5,4, NOTE_C5,4, NOTE_A5,4, NOTE_A5,8, NOTE_AS5,8, NOTE_A5,8, NOTE_G5,8, NOTE_F5,4, NOTE_D5,4, NOTE_C5,8, NOTE_C5,8, NOTE_D5,4, NOTE_G5,4, NOTE_E5,4, NOTE_F5,2, NOTE_C5,4, NOTE_F5,4, NOTE_F5,4, NOTE_F5,4, NOTE_E5,2, NOTE_E5,4, NOTE_F5,4, NOTE_E5,4, NOTE_D5,4,
NOTE_C5,2, NOTE_A5,4,//36 NOTE_AS5,4, NOTE_A5,4, NOTE_G5,4, NOTE_C6,4, NOTE_C5,4, NOTE_C5,8, NOTE_C5,8, NOTE_D5,4, NOTE_G5,4, NOTE_E5,4, NOTE_F5,2, NOTE_C5,4, NOTE_F5,4, NOTE_F5,8, NOTE_G5,8, NOTE_F5,8, NOTE_E5,8, NOTE_D5,4, NOTE_D5,4, NOTE_D5,4, NOTE_G5,4, NOTE_G5,8, NOTE_A5,8, NOTE_G5,8, NOTE_F5,8, NOTE_E5,4, NOTE_C5,4, NOTE_C5,4,
NOTE_A5,4, NOTE_A5,8, NOTE_AS5,8, NOTE_A5,8, NOTE_G5,8,//45 NOTE_F5,4, NOTE_D5,4, NOTE_C5,8, NOTE_C5,8, NOTE_D5,4, NOTE_G5,4, NOTE_E5,4, NOTE_F5,2, NOTE_C5,4, NOTE_F5,4, NOTE_F5,8, NOTE_G5,8, NOTE_F5,8, NOTE_E5,8, NOTE_D5,4, NOTE_D5,4, NOTE_D5,4, NOTE_G5,4, NOTE_G5,8, NOTE_A5,8, NOTE_G5,8, NOTE_F5,8, NOTE_E5,4, NOTE_C5,4, NOTE_C5,4,
NOTE_A5,4, NOTE_A5,8, NOTE_AS5,8, NOTE_A5,8, NOTE_G5,8, //53 NOTE_F5,4, NOTE_D5,4, NOTE_C5,8, NOTE_C5,8, NOTE_D5,4, NOTE_G5,4, NOTE_E5,4, NOTE_F5,2, REST,4 };
// sizeof gives the number of bytes, each int value is composed of two bytes (16 bits) // there are two values per note (pitch and duration), so for each note there are four bytes int notes = sizeof(melody) / sizeof(melody[0]) / 2;
// this calculates the duration of a whole note in ms int wholenote = (60000 * 4) / tempo;
They are working just fine.int divider = 0However, noteDuration = 0;I also want to add music with piezo buzzer while running the LEDs. Is that possible somehow or should I use another microcontroller for piezo? I also used pin 10 for piezo buzzer and used pin 14(a0) for led assigned for pin 10 previously..
void setup() { // iterate over the notes of the melody. // Remember, the array is twiceHere are the number of notes (notes + durations)codes: for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) {12 led chaser
// calculates the duration of each note
divider = melody[thisNote + 1];
if (divider > 0) {
// regular note, just proceed
noteDuration = (wholenote) / divider;
} else if (divider < 0) {
// dotted notes are represented with negative durations!!
noteDuration = (wholenote) / abs(divider);
noteDuration *= 1.5; // increases the duration in half for dotted notes
}
// we only play the note for 90% of the duration, leaving 10% as a pause
tone(buzzer, melody[thisNote], noteDuration * 0.9);
// Wait for the specief duration before playing the next note.
delay(noteDuration);
// stop the waveform generation before the next note.
noTone(buzzer);
#define t 30
#define t1 20
#define t2 100
#define t3 50
void setup() {
// set up pins 2 to 13 as outputs
for (int i = 2; i <= 13; i++) {
pinMode(i, OUTPUT);
}
}
/////////////////////////////////////////////////////////////////////////////////Effect 1
void loop(){
effect_1();
effect_1();
effect_2();
effect_2();
effect_3();
effect_3();
effect_4();
effect_4();
effect_5();
effect_5();
effect_6();
effect_6();
effect_7();
effect_7();
}
//left to right and right to left
void effect_1()
{
for(int i=2; i<14; i++){
digitalWrite(i, HIGH);
delay(t1);
digitalWrite(i+1, HIGH);
delay(t1);
digitalWrite(i+2, HIGH);
delay(t1);
digitalWrite(i, LOW);
delay(t1);
digitalWrite(i+1, LOW);
delay(t1);
}
for(int i=13; i>1; i--){
digitalWrite(i, HIGH);
delay(t1);
digitalWrite(i-1, HIGH);
delay(t1);
digitalWrite(i-2, HIGH);
delay(t1);
digitalWrite(i, LOW);
delay(t1);
digitalWrite(i-1, LOW);
delay(t1);
}
}
/////////////////////////////////////////////////////////////////////////////////Effect 2
void effect_2()
{
int count = 13; // keeps track of second LED movement
// move first LED from left to right and second from right to left
for (int i = 2; i < 13; i++) {
clear();
digitalWrite(i, HIGH); // chaser 1
digitalWrite(count, HIGH); // chaser 2
count--;
// stop LEDs from appearing to stand still in the middle
if (count != 7) {
delay(t2);
}
}
// move first LED from right to left and second LED from left to right
for (int i = 13; i > 2; i--) {
clear();
digitalWrite(i, HIGH); // chaser 1
digitalWrite(count, HIGH); // chaser 2
count++;
// stop LEDs from appearing to stand still in the middle
if (count != 8) {
delay(t2);
}
}
}
////////////////////////////////////////////////////////////////////////////////Effect 3
void effect_3()
{
for(int i=2; i<14; i++){
digitalWrite(i, HIGH);
delay(t3);
}
for(int i=2; i<14; i++){
digitalWrite(i, LOW);
delay(t3);
}
for(int i = 14; i>=2; i--){
digitalWrite(i, HIGH);
delay(t3);
}
for(int i = 14; i>=2; i--){
digitalWrite(i, LOW);
delay(t3);
}
}
///////////////////////////////////////////////////////////////////////////Effect 4
void effect_4()
{
for(int j = 2; j <= 13; j++){
digitalWrite(j, HIGH);
delay(t2);
j=j+1;
}
for(int j = 2; j <= 13; j++){
digitalWrite(j, LOW);
delay(t2);
}
for(int k = 15; k > 2; k--){
digitalWrite(k, HIGH);
delay(t2);
k=k-1;
}
for(int k = 15; k > 2; k--){
digitalWrite(k, LOW);
delay(t2);
}
}
//////////////////////////////////////////////////////////////////////////////Effect 5
void effect_5()
{
for(int pin = 13; pin >= 2; pin--)
{
digitalWrite(pin, HIGH);
delay(t1);
digitalWrite(pin+1, LOW);
delay(t1);
}
for(int pin = 13; pin >= 2; pin--)
{
digitalWrite(pin+1, HIGH);
delay(t1);
digitalWrite(pin+2, LOW);
delay(t1);
}
for(int pin = 13; pin >= 2; pin--)
{
digitalWrite(pin+2, HIGH);
delay(t1);
digitalWrite(pin+3, LOW);
delay(t1);
}
for(int pin = 13; pin >= 2; pin--)
{
digitalWrite(pin+3, HIGH);
delay(t1);
digitalWrite(pin+4, LOW);
delay(t1);
}
for(int pin = 13; pin >= 2; pin--)
{
digitalWrite(pin+4, HIGH);
delay(t1);
digitalWrite(pin+5, LOW);
delay(t1);
}
for(int pin = 13; pin >= 2; pin--)
{
digitalWrite(pin+5, HIGH);
delay(t1);
digitalWrite(pin+6, LOW);
delay(t1);
}
for(int pin = 13; pin >= 2; pin--)
{
digitalWrite(pin+6, HIGH);
delay(t1);
digitalWrite(pin+7, LOW);
delay(t1);
}
for(int pin = 13; pin >= 2; pin--)
{
digitalWrite(pin+7, HIGH);
delay(t1);
digitalWrite(pin+8, LOW);
delay(t1);
}
for(int pin = 9; pin >= 2; pin--)
{
digitalWrite(pin+8, HIGH);
delay(t1);
digitalWrite(pin+9, LOW);
delay(t1);
}
for(int pin = 9; pin >= 2; pin--)
{
digitalWrite(pin+9, HIGH);
delay(t1);
digitalWrite(pin+10, LOW);
delay(t1);
}
for(int pin = 9; pin >= 2; pin--)
{
digitalWrite(pin+10, HIGH);
delay(t1);
digitalWrite(pin+11, LOW);
delay(t1);
}
for(int pin = 14; pin >= 2; pin--)
{
digitalWrite(pin+11, HIGH);
delay(t1);
}
for(int pin = 13; pin >= 2; pin--)
{
digitalWrite(pin, LOW);
delay(t1);
}
}
/////////////////////////////////////////////////////////////////////////////Effect 6
void effect_6()
{
for(int j=2; j<14; j++){
digitalWrite(j, LOW);
delay(t);
digitalWrite(j, HIGH);
delay(t);
digitalWrite(j-2, LOW);
delay(t);
digitalWrite(j, HIGH);
}
for(int k = 15; k>2; k--){
digitalWrite(k, LOW);
delay(t);
digitalWrite(k, HIGH);
delay(t);
digitalWrite(k+2, LOW);
delay(t);
digitalWrite(k, HIGH);
}
for(int k = 2; k<14; k++){
digitalWrite(k, LOW);
delay(t);
digitalWrite(k, HIGH);
delay(t);
digitalWrite(k-2, LOW);
delay(t);
digitalWrite(k, HIGH);
}
for(int k = 15; k>2; k--){
digitalWrite(k, LOW);
delay(t);
digitalWrite(k, HIGH);
delay(t);
digitalWrite(k+4, LOW);
delay(t);
digitalWrite(k, HIGH);
}
for(int k = 2; k<14; k++){
digitalWrite(k, LOW);
delay(t);
digitalWrite(k, HIGH);
delay(t);
digitalWrite(k-4, LOW);
delay(t);
digitalWrite(k, HIGH);
}
}
///////////////////////////////////////////////////////////////////////////////////Effect 7
void effect_7()
{
for(int j=2; j<14; j++){
digitalWrite(j, HIGH);
delay(t);
digitalWrite(j+2, LOW);
delay(t);
}
for(int k = 15; k>2; k--){
digitalWrite(k, HIGH);
delay(t);
digitalWrite(k+2, LOW);
delay(t);
}
}
// function to switch all LEDs off
void clear(void)
{
for (int i = 2; i <= 13; i++) {
digitalWrite(i, LOW);
}
}
} } Melody tone for buzzer:
void loop() { // no need to repeat the melody. }
/*
We Wish You a Merry Christmas - Traditional Christmas song
Connect a piezo buzzer or speaker to pin 11 or select a new pin.
More songs available at https://github.com/robsoncouto/arduino-songs
Robson Couto, 2019
*/
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
#define REST 0
// change this to make the song slower or faster
int tempo = 140;
// change this to whichever pin you want to use
int buzzer = 11;
// notes of the moledy followed by the duration.
// a 4 means a quarter note, 8 an eighteenth , 16 sixteenth, so on
// !!negative numbers are used to represent dotted notes,
// so -4 means a dotted quarter note, that is, a quarter plus an eighteenth!!
int melody[] = {
// We Wish You a Merry Christmas
// Score available at https://musescore.com/user/6208766/scores/1497501
NOTE_C5,4, //1
NOTE_F5,4, NOTE_F5,8, NOTE_G5,8, NOTE_F5,8, NOTE_E5,8,
NOTE_D5,4, NOTE_D5,4, NOTE_D5,4,
NOTE_G5,4, NOTE_G5,8, NOTE_A5,8, NOTE_G5,8, NOTE_F5,8,
NOTE_E5,4, NOTE_C5,4, NOTE_C5,4,
NOTE_A5,4, NOTE_A5,8, NOTE_AS5,8, NOTE_A5,8, NOTE_G5,8,
NOTE_F5,4, NOTE_D5,4, NOTE_C5,8, NOTE_C5,8,
NOTE_D5,4, NOTE_G5,4, NOTE_E5,4,
NOTE_F5,2, NOTE_C5,4, //8
NOTE_F5,4, NOTE_F5,8, NOTE_G5,8, NOTE_F5,8, NOTE_E5,8,
NOTE_D5,4, NOTE_D5,4, NOTE_D5,4,
NOTE_G5,4, NOTE_G5,8, NOTE_A5,8, NOTE_G5,8, NOTE_F5,8,
NOTE_E5,4, NOTE_C5,4, NOTE_C5,4,
NOTE_A5,4, NOTE_A5,8, NOTE_AS5,8, NOTE_A5,8, NOTE_G5,8,
NOTE_F5,4, NOTE_D5,4, NOTE_C5,8, NOTE_C5,8,
NOTE_D5,4, NOTE_G5,4, NOTE_E5,4,
NOTE_F5,2, NOTE_C5,4,
NOTE_F5,4, NOTE_F5,4, NOTE_F5,4,//17
NOTE_E5,2, NOTE_E5,4,
NOTE_F5,4, NOTE_E5,4, NOTE_D5,4,
NOTE_C5,2, NOTE_A5,4,
NOTE_AS5,4, NOTE_A5,4, NOTE_G5,4,
NOTE_C6,4, NOTE_C5,4, NOTE_C5,8, NOTE_C5,8,
NOTE_D5,4, NOTE_G5,4, NOTE_E5,4,
NOTE_F5,2, NOTE_C5,4,
NOTE_F5,4, NOTE_F5,8, NOTE_G5,8, NOTE_F5,8, NOTE_E5,8,
NOTE_D5,4, NOTE_D5,4, NOTE_D5,4,
NOTE_G5,4, NOTE_G5,8, NOTE_A5,8, NOTE_G5,8, NOTE_F5,8, //27
NOTE_E5,4, NOTE_C5,4, NOTE_C5,4,
NOTE_A5,4, NOTE_A5,8, NOTE_AS5,8, NOTE_A5,8, NOTE_G5,8,
NOTE_F5,4, NOTE_D5,4, NOTE_C5,8, NOTE_C5,8,
NOTE_D5,4, NOTE_G5,4, NOTE_E5,4,
NOTE_F5,2, NOTE_C5,4,
NOTE_F5,4, NOTE_F5,4, NOTE_F5,4,
NOTE_E5,2, NOTE_E5,4,
NOTE_F5,4, NOTE_E5,4, NOTE_D5,4,
NOTE_C5,2, NOTE_A5,4,//36
NOTE_AS5,4, NOTE_A5,4, NOTE_G5,4,
NOTE_C6,4, NOTE_C5,4, NOTE_C5,8, NOTE_C5,8,
NOTE_D5,4, NOTE_G5,4, NOTE_E5,4,
NOTE_F5,2, NOTE_C5,4,
NOTE_F5,4, NOTE_F5,8, NOTE_G5,8, NOTE_F5,8, NOTE_E5,8,
NOTE_D5,4, NOTE_D5,4, NOTE_D5,4,
NOTE_G5,4, NOTE_G5,8, NOTE_A5,8, NOTE_G5,8, NOTE_F5,8,
NOTE_E5,4, NOTE_C5,4, NOTE_C5,4,
NOTE_A5,4, NOTE_A5,8, NOTE_AS5,8, NOTE_A5,8, NOTE_G5,8,//45
NOTE_F5,4, NOTE_D5,4, NOTE_C5,8, NOTE_C5,8,
NOTE_D5,4, NOTE_G5,4, NOTE_E5,4,
NOTE_F5,2, NOTE_C5,4,
NOTE_F5,4, NOTE_F5,8, NOTE_G5,8, NOTE_F5,8, NOTE_E5,8,
NOTE_D5,4, NOTE_D5,4, NOTE_D5,4,
NOTE_G5,4, NOTE_G5,8, NOTE_A5,8, NOTE_G5,8, NOTE_F5,8,
NOTE_E5,4, NOTE_C5,4, NOTE_C5,4,
NOTE_A5,4, NOTE_A5,8, NOTE_AS5,8, NOTE_A5,8, NOTE_G5,8, //53
NOTE_F5,4, NOTE_D5,4, NOTE_C5,8, NOTE_C5,8,
NOTE_D5,4, NOTE_G5,4, NOTE_E5,4,
NOTE_F5,2, REST,4
};
// sizeof gives the number of bytes, each int value is composed of two bytes (16 bits)
// there are two values per note (pitch and duration), so for each note there are four bytes
int notes = sizeof(melody) / sizeof(melody[0]) / 2;
// this calculates the duration of a whole note in ms
int wholenote = (60000 * 4) / tempo;
int divider = 0, noteDuration = 0;
void setup() {
// iterate over the notes of the melody.
// Remember, the array is twice the number of notes (notes + durations)
for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) {
// calculates the duration of each note
divider = melody[thisNote + 1];
if (divider > 0) {
// regular note, just proceed
noteDuration = (wholenote) / divider;
} else if (divider < 0) {
// dotted notes are represented with negative durations!!
noteDuration = (wholenote) / abs(divider);
noteDuration *= 1.5; // increases the duration in half for dotted notes
}
// we only play the note for 90% of the duration, leaving 10% as a pause
tone(buzzer, melody[thisNote], noteDuration * 0.9);
// Wait for the specief duration before playing the next note.
delay(noteDuration);
// stop the waveform generation before the next note.
noTone(buzzer);
}
}
void loop() {
// no need to repeat the melody.
}