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Field model of Gorkii.
Field model of Gorkii.

Gorkii, also known as Gorky outside of battle, and as Gorki in the BradyGames guide, is the first boss that Yuffie fights alone in the pagoda in Wutai. He represents Power. Losing to Gorkii does not prompt a Game Over.

Stats[]

Formations[]

# Formation
623 Gorkii (No Rows)

Locations[]

Wutai
Godo's Pagoda, 1f. 623

Battle[]

Even though the battle is not a back attack, some of the special attack formation rules still apply to the battles fought in the pagoda. The Change command to change row is grayed out, Gorkii starts with an empty ATB bar, and the first physical attack Yuffie inflicts deals double damage.

Gorkii fights in a similar manner to the demon counterparts met earlier in the game. The only difference is that Gorkii casts Demi2 instead of Demi3. He can cast Barrier on himself to increase his defense, but he is not a significant threat.

Strategy[]

Gorkii has two offensive moves: Dive Kick and Demi2, both of which inflict damage in proportion to Yuffie's HP. Dive Kick inflicts one-quarter of Yuffie's maximum HP stat, while Demi2 inflicts one-half of Yuffie's current HP. So long as Yuffie heals herself (preferably with Cure or Clear Tranquil) whenever her health drops below half of its maximum, Gorkii will not be able to defeat her.

Gorkii also has three defensive moves: Regen, Barrier, and Reflect. Yuffie can remove Barrier and Reflect by casting DeBarrier, or all three by casting DeSpell, but it is unnecessary. If Yuffie is cautious in her use of MP, saving enough for Cure spells, Gorkii will run out of MP before she does, and she will win the long fight.

Yuffie's defensive stats (other than her HP) make no difference to how much damage she takes from Dive Kick or Demi2, so there is no need to equip the strongest armor available—she can instead equip the armor with the most Materia slots, such as the Edincoat, or double AP growth, such as the Rune Armlet. Gorkii does not inflict any harmful status effects, so the player should feel free to equip an stat-boosting accessory, such as the Power Wrist, or perhaps the Sprint Shoes, if they have it.

AI script[]

AI: Setup {

Gorkii's IdleAnim = In Air
Gorkii's HurtAnim = Flinch (In Air)
Gorkii's Df% = Gorkii's Df% + 20

} AI: Main {

Count = Count + 1
Choose Random Opponent
If (Count == 1) Then
{
Choose Self
If (Gorkii doesn't have Barrier Status) Then
{
Use Barrier on Target
} Else If (Gorkii doesn't have Regen Status) Then {
Use Regen on Target
} Else If (Gorkii doesn't have Reflect Status) Then {
Use Reflect on Target
} Else {
Choose Random Opponent
Use Demi2 on Target
}
} Else If (Count == 2) Then {
Use <Dive Kick> on Target
} Else {
1/2 Chance: Use Demi2 on Target
1/2 Chance: Use <Dive Kick> on Target
Count = 0
}

}

Other appearances[]

Final Fantasy Record Keeper[]

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Etymology[]

All the bosses in the Wutai Pagoda appear to have a link to theater. Gorkii's name is most likely a reference to Maxim Gorky, a 19th century Russian author, playwright and political activist. The intention was that each opponent would speak in a different way based on their origin, but this is missed in the English translation.

The name is also likely a pun in Japanese. The kanji ?, meaning "power" or "strength", can be read as "riki", which is a part of the enemy's Japanese name. This is relevant because Gorky's transformation is "Power" (, chikara?). The pun could also be extended to include the first part of its name. It may be a pun on 剛力?, read "gōriki", meaning "Herculean strength". It could also be a pun on 強力 (kyōryoku?, lit. powerful), which would be read "gōriki" if both characters were read with their Go reading.

Related enemies[]

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