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reorganize sentences a bit
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Kevin
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"Shared" video RAM is usually most relevant for integrated GPUs, which don't have their own dedicated memory. In particular, the MX 450 doesn't support shared memory (refer to spec table here). Ideally, your dedicated GPU should not need to access shared memory, because shared memory is very slow and terrible for performance. In particular, the MX 450 doesn't support shared memory (refer to spec table here).

I haven't worked with Unreal, but it sounds like the engine is saying that you are using all 2GB of dedicated VRAM + 1GB of shared VRAMadditional memory that is stored in system RAM and probably has to be swapped back and forth between system RAM and the GPU. You might be able to fix this issue by adjusting your texture streaming settings; a web search for 'unreal memory overbudget' seems to return many relevant results. However, for the best long-term results, you should probably start saving up for a new laptop. The MX450 is an entry-level GPU from two years ago and 2GB of VRAM is pretty skimpy by today's standards.

"Shared" video RAM is usually most relevant for integrated GPUs, which don't have their own dedicated memory. In particular, the MX 450 doesn't support shared memory (refer to spec table here). Ideally, your dedicated GPU should not need to access shared memory, because shared memory is very slow and terrible for performance.

I haven't worked with Unreal, but it sounds like the engine is saying that you are using all 2GB of dedicated VRAM + 1GB of shared VRAM. You might be able to fix this issue by adjusting your texture streaming settings; a web search for 'unreal memory overbudget' seems to return many relevant results. However, for the best long-term results, you should probably start saving up for a new laptop. The MX450 is an entry-level GPU from two years ago and 2GB of VRAM is pretty skimpy by today's standards.

"Shared" video RAM is usually most relevant for integrated GPUs, which don't have their own dedicated memory. Ideally, your dedicated GPU should not need to access shared memory, because shared memory is very slow and terrible for performance. In particular, the MX 450 doesn't support shared memory (refer to spec table here).

I haven't worked with Unreal, but it sounds like the engine is saying that you are using all 2GB of dedicated VRAM + 1GB of additional memory that is stored in system RAM and probably has to be swapped back and forth between system RAM and the GPU. You might be able to fix this issue by adjusting your texture streaming settings; a web search for 'unreal memory overbudget' seems to return many relevant results. However, for the best long-term results, you should probably start saving up for a new laptop. The MX450 is an entry-level GPU from two years ago and 2GB of VRAM is pretty skimpy by today's standards.

added reference about specific GPU's lack of shared memory
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Pikalek
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"Shared" video RAM is usually most relevant for integrated GPUs, which don't have their own dedicated memory. In particular, the MX 450 doesn't support shared memory (refer to spec table here). Ideally, your dedicated GPU should not need to access shared memory, because shared memory is very slow and terrible for performance.

I haven't worked with Unreal, but it sounds like the engine is saying that you are using all 2GB of dedicated VRAM + 1GB of shared VRAM. You might be able to fix this issue by adjusting your texture streaming settings; a web search for 'unreal memory overbudget' seems to return many relevant results. However, for the best long-term results, you should probably start saving up for a new laptop. The MX450 is an entry-level GPU from two years ago and 2GB of VRAM is pretty skimpy by today's standards.

"Shared" video RAM is usually most relevant for integrated GPUs, which don't have their own dedicated memory. Ideally, your dedicated GPU should not need to access shared memory, because shared memory is very slow and terrible for performance.

I haven't worked with Unreal, but it sounds like the engine is saying that you are using all 2GB of dedicated VRAM + 1GB of shared VRAM. You might be able to fix this issue by adjusting your texture streaming settings; a web search for 'unreal memory overbudget' seems to return many relevant results. However, for the best long-term results, you should probably start saving up for a new laptop. The MX450 is an entry-level GPU from two years ago and 2GB of VRAM is pretty skimpy by today's standards.

"Shared" video RAM is usually most relevant for integrated GPUs, which don't have their own dedicated memory. In particular, the MX 450 doesn't support shared memory (refer to spec table here). Ideally, your dedicated GPU should not need to access shared memory, because shared memory is very slow and terrible for performance.

I haven't worked with Unreal, but it sounds like the engine is saying that you are using all 2GB of dedicated VRAM + 1GB of shared VRAM. You might be able to fix this issue by adjusting your texture streaming settings; a web search for 'unreal memory overbudget' seems to return many relevant results. However, for the best long-term results, you should probably start saving up for a new laptop. The MX450 is an entry-level GPU from two years ago and 2GB of VRAM is pretty skimpy by today's standards.

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Kevin
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"Shared" video RAM is usually most relevant for integrated GPUs, which don't have their own dedicated memory. Ideally, your dedicated GPU should not need to access shared memory, because shared memory is very slow and terrible for performance.

I haven't worked with Unreal, but it sounds like the engine is saying that you are using all 2GB of dedicated VRAM + 1GB of shared VRAM. You might be able to fix this issue by adjusting your texture streaming settings; a web search for 'unreal memory overbudget' seems to return many relevant results. However, for the best long-term results, you should probably start saving up for a new laptop. The MX450 is an entry-level GPU from two years ago and 2GB of VRAM is pretty skimpy by today's standards.