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fixed grammar errors, minor typos
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Pikalek
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I'm trying to create a unityUnity netcode, LAN connection between a few devices. It works fine with a few devices as the host or the client, but in some devices it can only connect as a client, but and are not able to host the game. Even though working under a corporate security firewall, I will always enable inbound and outbound ports for all the devices under firewall settings. Anyone hasDoes anyone have any idea why this is happening only for certain devices?

Also, the devices which works fine has my windowsWindows account. and theThe one that doesis not able to host the game has a different windowsWindows account, but will bethey are able to join as a client. Can thisCould the Windows accounts be an issue?

I'm trying to create a unity netcode, LAN connection between a few devices. It works fine with a few devices as the host or the client, but in some devices it can only connect as a client, but not able to host the game. Even though working under a corporate security firewall, I will always enable inbound and outbound ports for all the devices under firewall settings. Anyone has any idea why this is happening only for certain devices?

Also, the devices which works fine has my windows account. and the one that does not able to host the game has a different windows account, but will be able to join as a client. Can this be an issue?

I'm trying to create a Unity netcode LAN connection between a few devices. It works fine with a few devices as the host or the client, but some devices can only connect as a client and are not able to host the game. Even though working under a corporate security firewall, I always enable inbound and outbound ports for all the devices under firewall settings. Does anyone have any idea why this is happening only for certain devices?

Also, the devices which works fine has my Windows account. The one that is not able to host the game has a different Windows account, but they are able to join as a client. Could the Windows accounts be an issue?

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Not able to host a Unity Netcode Game on specific device, but I'm able to join as a client on the same device

I'm trying to create a unity netcode, LAN connection between a few devices. It works fine with a few devices as the host or the client, but in some devices it can only connect as a client, but not able to host the game. Even though working under a corporate security firewall, I will always enable inbound and outbound ports for all the devices under firewall settings. Anyone has any idea why this is happening only for certain devices?

Also, the devices which works fine has my windows account. and the one that does not able to host the game has a different windows account, but will be able to join as a client. Can this be an issue?