I'm trying to create a unityUnity netcode, LAN connection between a few devices. It works fine with a few devices as the host or the client, but in some devices it can only connect as a client, but and are not able to host the game. Even though working under a corporate security firewall, I will always enable inbound and outbound ports for all the devices under firewall settings. Anyone hasDoes anyone have any idea why this is happening only for certain devices?
Also, the devices which works fine has my windowsWindows account. and theThe one that doesis not able to host the game has a different windowsWindows account, but will bethey are able to join as a client. Can thisCould the Windows accounts be an issue?