Timeline for How to implement graphics API functions like setUniform on a cross-platform shader in VLang?
Current License: CC BY-SA 4.0
4 events
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| May 10, 2024 at 0:54 | comment | added | Spencer Rosas-Gunn | @Kevin I'm asking for the same project, but this is a very different question. This is a question about interfacing with shaders in the V language, but the other is a question about creating shaders for various graphics APIs. | |
| May 6, 2024 at 20:30 | comment | added | Kevin | This appears to be related to gamedev.stackexchange.com/questions/210805/… | |
| May 6, 2024 at 11:53 | history | edited | DMGregory♦ | CC BY-SA 4.0 |
Clarified so your question doesn't get confused for folks asking how to invent their own version of OpenGL/Vulkan/etc.
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| May 6, 2024 at 4:21 | history | asked | Spencer Rosas-Gunn | CC BY-SA 4.0 |