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Look at my answer on a similar question on stack overflow herehere for interleaving and duplicate vertex attribute from an obj file.

Also, the way to use non interleaved vertex attributes ( but with matching indices ) is by tweaking the input layout.

The InputSlot attribute of D3D11_INPUT_ELEMENT_DESC provide to CreateInputLayout is what you are seeking for.

Look at my answer on a similar question on stack overflow here for interleaving and duplicate vertex attribute from an obj file.

Also, the way to use non interleaved vertex attributes ( but with matching indices ) is by tweaking the input layout.

The InputSlot attribute of D3D11_INPUT_ELEMENT_DESC provide to CreateInputLayout is what you are seeking for.

Look at my answer on a similar question on stack overflow here for interleaving and duplicate vertex attribute from an obj file.

Also, the way to use non interleaved vertex attributes ( but with matching indices ) is by tweaking the input layout.

The InputSlot attribute of D3D11_INPUT_ELEMENT_DESC provide to CreateInputLayout is what you are seeking for.

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galop1n
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Look at my answer on a similar question on stack overflow here for interleaving and duplicate vertex attribute from an obj file.

Also, the way to use non interleaved vertex attributes ( but with matching indices ) is by tweaking the input layout.

The InputSlot attribute of D3D11_INPUT_ELEMENT_DESC provide to CreateInputLayout is what you are seeking for.