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Changed to be more specific, as suggested.
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user101969
user101969

A sportsTennis match simulater.

You can choose what you wantPretty much as it says on the tin- Football (soccer), cricket, baseball, even tennis, and yousome code which gives a final match result for two virtual players. You can choose how complex you wish to make it: for example you could have a tennis engine which just takestake the stats of your virtual players, throwsthrow in a random modifier and then builds a final score, or one that runschoose to run the match point-by-point taking, making use of shifting tactics, mental strength, tiredness (how much the player's had to run around the court) into account. This would allow coders of all skill-levels to take part. Balancing the random factor would be an interesting part of the challange

A sports match simulater.

You can choose what you want- Football (soccer), cricket, baseball, even tennis, and you can choose how complex you wish to make it: for example you could have a tennis engine which just takes the stats, throws in a random modifier and then builds a final score, or one that runs point-by-point taking tactics, mental strength, tiredness (how much the player's had to run around the court) into account. This would allow coders of all skill-levels to take part.

A Tennis match simulater.

Pretty much as it says on the tin- some code which gives a final match result for two virtual players. You can choose how complex you wish to make it: for example you could just take the stats of your virtual players, throw in a random modifier and then builds a final score, or choose to run the match point-by-point, making use of shifting tactics, mental strength, tiredness (how much the player's had to run around the court) into account. This would allow coders of all skill-levels to take part. Balancing the random factor would be an interesting part of the challange

Source Link
user101969
user101969

A sports match simulater.

You can choose what you want- Football (soccer), cricket, baseball, even tennis, and you can choose how complex you wish to make it: for example you could have a tennis engine which just takes the stats, throws in a random modifier and then builds a final score, or one that runs point-by-point taking tactics, mental strength, tiredness (how much the player's had to run around the court) into account. This would allow coders of all skill-levels to take part.