Timeline for Which 3D algorithms does Windows 10's "3D Builder" application use?
Current License: CC BY-SA 3.0
14 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 2, 2016 at 3:20 | comment | added | Rob Perkins | @doug65536, it looks like the question was reopened, if you want to post an answer. | |
| Mar 28, 2016 at 21:18 | history | reopened |
Rob Perkins MetaFight Bart van Ingen Schenau amon Dan Pichelman |
||
| Mar 25, 2016 at 8:51 | comment | added | doug65536 | Since answering is blocked, I'll glaze over my answer: The slice operation is implemented using Constructive Solid Geometry algorithms. The simplify operation is an implementation of mesh optimization. The "detect" operation most likely is a convexity test. The CSG algorithm makes it possible to detect holes so that covers that. Hope this helps. | |
| Mar 25, 2016 at 1:52 | review | Reopen votes | |||
| Mar 28, 2016 at 21:18 | |||||
| Mar 25, 2016 at 1:23 | history | edited | Rob Perkins | CC BY-SA 3.0 |
Changing the actual question to match a recommendation from @MetaFight
|
| Mar 25, 2016 at 1:23 | comment | added | Rob Perkins | That's fair to say. Thank you for the advice, I've restructured the question as you recommended. I'm leaving the MS-specific followups in place, but I agree that the question is answerable without considering the implementation detail. | |
| Mar 24, 2016 at 2:06 | comment | added | MetaFight | Rob, if you're not looking for the specific implementation Microsoft used then your question might still be viable. It's the Microsoft-specific side of things that is problematic. I'd recommend you remove the MS emphasis in your question and rephrase exactly how you just have: "Which algorithms do these things to triangle meshes?" <-- That more general question is far more answerable. | |
| Mar 24, 2016 at 1:16 | comment | added | Rob Perkins | Because 20 years of programming on the Microsoft stack has taught me little is more futile than asking Microsoft, even through MSDN, about the implementations of their own programs; they're simply not structured so that their code becomes documented. I thought a graphics programmer looking here would see the wireframes change and be able to suggest something robust. Instead I see that an hour can't go by without someone starting a closure wave. This is a narrow question with two followups: Which algorithms do these things to triangle meshes? | |
| Mar 24, 2016 at 0:18 | comment | added | MetaFight | If you want an answer from a Microsoft employee asking SE is not likely to give you that. It is possible that somebody from Microsoft with that knowledge is part of this community, but definitely not guaranteed. So, why not ask Microsoft directly instead? | |
| Mar 23, 2016 at 23:38 | comment | added | Rob Perkins | Microsoft people don't look here? I thought we were crowdsourced. | |
| Mar 23, 2016 at 15:55 | history | closed |
gnat MetaFight CommunityBot enderland Blrfl |
Needs more focus | |
| Mar 23, 2016 at 15:02 | review | Close votes | |||
| Mar 23, 2016 at 16:00 | |||||
| Mar 23, 2016 at 14:55 | comment | added | MetaFight | It's obvious you put a lot of work into composing this question. Unfortunately, there's no way for us to answer it here. We're not Microsoft. | |
| Mar 23, 2016 at 14:43 | history | asked | Rob Perkins | CC BY-SA 3.0 |