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Mar 8, 2018 at 22:27 comment added Laiv The question doesn't say whether the Game is single player. It also doesn't say who is selling the game. It only assume that html games can not be sold because the html and the js are accesible. And my point is that someone selling such a game doesn't care about that, because the game can be just the claim. The candy. Behind free to play games (html or not) there's a business really profitable based on selling services or better user experience. If I have assumed too much is because the question is fairly open.
Mar 8, 2018 at 21:43 comment added 8bittree @Laiv I'm curious what you might be assuming the server side of a single player game is doing, other than being an answer to this problem? (And, in turn creating another problem when the company decides they don't want to pay for the server any more.)
Mar 8, 2018 at 19:46 comment added Laiv Yes. Maybe I'm biased by my job but yes, I assume there's a server side (hence de service I was refering to)
Mar 8, 2018 at 18:23 comment added 8bittree @Laiv So you're assuming that the game consists of more than just the client?
Mar 8, 2018 at 18:19 comment added 8bittree @PrachiJoshi Using HTML doesn't really make it easier for people to steal assets like images... because it isn't really very difficult to steal them in the first place. If it's on their computer, they can steal it. Try looking through installation directories for various apps and games. You'll probably find quite a few with "assets" or "images" folders full of plain pngs, jpegs, or other common, unobfuscated image formats. Obfuscating those won't block a screenshot. And screenshot-blocking software won't block a camera.
Mar 8, 2018 at 18:12 comment added Laiv You only have a copy of the client in a certain state and that's it.
Mar 8, 2018 at 18:07 comment added 8bittree @Laiv Wat? What are all these magical services and user experience things that you speak of that apparently all products have by default and are completely separate from the actual software or hardware? And also, maybe address the fact that it's trivial to make a copy if you have a complete piece of software, but not so trivial to make a copy of a complete piece of hardware?
Mar 8, 2018 at 9:45 history edited Prachi Joshi CC BY-SA 3.0
added 305 characters in body; edited title
Mar 7, 2018 at 12:28 comment added Prachi Joshi I mean even if you make sure that unauthentic person can not play your games. But there is a possibility that an authenticated user can steal your assets like images, scripts etc.. And by making some changes if redistributes the same how the buying thing protects that? How to achieve this protection?
Mar 7, 2018 at 7:49 comment added Laiv How can be a phone buyable? I mean, I can unassemble it and get all its parts. Like Phones, the hardware (in this case the HTML) part is probably the cheapest part. The expensive one is the services and the user experience. That is far away from to be copied just as "HTML code".
Mar 6, 2018 at 17:01 comment added Sean Burton The question doesn't make sense, just because something can be pirated it doesn't mean that there is no point licensing it. People can pirate closed-source software too, yet there are still law-abiding people who pay for it.
Mar 5, 2018 at 21:06 review Close votes
Mar 14, 2018 at 3:01
Mar 5, 2018 at 20:47 comment added gnat Possible duplicate of How can software be protected from piracy?
Mar 5, 2018 at 18:58 comment added msanford Note: obfuscation is largely useless because obfuscated code still runs.
Mar 5, 2018 at 18:48 review First posts
Mar 6, 2018 at 6:54
Mar 5, 2018 at 18:47 answer added Dan Pichelman timeline score: 8
Mar 5, 2018 at 18:47 comment added πάντα ῥεῖ How do you plan letting users (customers) to access your HTML (code)? You can always require a login and a necessary communication with your license sever before the game can be played.
Mar 5, 2018 at 18:43 history asked Prachi Joshi CC BY-SA 3.0