This 1993 article by Mark Weiser is relevant to our world today.
Take intelligent agents. The idea, as near as I can tell, is that the ideal computer should be like a human being, only more obedient. Anything so insidiously appealing should immediately give pause. Why should a computer be anything like a human being? Are airplanes like birds, typewriters like pens, alphabets like mouths, cars like horses? Are human interactions so free of trouble, misunderstanding, and ambiguity that they represent a desirable computer interface goal? Further, it takes a lot of time and attention to build and maintain a smoothly running team of people, even a pair of people. A computer I need to talk to, give commands to, or have a relationship with (much less be intimate with), is a computer that is too much the center of attention.
My Builder side won’t let me just sit and think about unsolved problems, and my Thinker side is starving while I vibe-code. I am not sure if there will ever be a time again when both needs can be met at once.
I’m avoiding Mac OS Tahoe because of the disgraceful liquid glass debacle, but it looks like the rot goes even deeper. Here’s a detailed look at the sad state of iconography in application menus.
I know that changes in an OS update can take time to get used to, but this isn’t a case of “one step forwards, two steps back”—it’s just a lot of steps back with no forwards.
Every UI control you roll yourself is a liability. You have to design it, test it, ship it, document it, debug it, maintain it — the list goes on.
It makes you wonder why we insist on rolling (or styling) our own common UI controls so often. Perhaps we’d be better off asking: What are the fewest amount of components we have to build to deliver value to our users?