Dark War:Survival
Strategy
Free · In-App Purchases
This game is free to download and play,however, some game items can also be purchased for real money(including radom items).
Gear up and brace yourself for the ultimate test of zombie apocalypse survival! Dive into thrilling gameplay and uncover captivating events that await your exploration!
As a sudden and catastrophic zombie virus ravages human society, your once cozy life is shattered. Family and friends turn into the walking dead before your very eyes. Escaping the chaos of your crumbling home, you now face the ultimate challenge: setting up a shelter to survive the zombie apocalyptic world, and reigniting the flames of human civilization.
Can you successfully adapt to the hostile environment teeming with dangers, and lead your fellow survivors in rebuilding civilization? It's time for you to step up!
UNIQUE FEATURES
Assign Jobs
Assign your survivors to specialized work to maximize your shelter's growth. Don't forget to keep an eye on their health and happiness to ensure their productivity!
STRATEGIC MECHANICS
Gather & Explore
Venture into the desolate wastelands in search of valuable resources and rare items. Uncover hidden treasures and unlock new territories where dangers also lurk around every corner.
Build & Expand
Construct a sturdy shelter and fortify it against the ever-evolving zombie threats. Upgrade your defenses, unlock powerful weapons, and establish a safe haven for fellow survivors.
Recruit & Research
As the leader, you must assemble a diverse team of survivors with unique skills and abilities. Train them and equip them with powerful weapons and technologies to maximize their potential in battles against the undead.
Ally & Conquer
Join forces with other survivors to create a legendary alliance. Work together to conquer difficult challenges, win epic battles, and strategize to reclaim the world from the clutches of the undead.
Do you have what it takes to survive and thrive in the zombie apocalypse? Download the game and dive in now!
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Having fun so far but like so many other games like this they do not give an option to play just for the fun of building your town, sooner rather than later someone who has nothing better to do in their mothers basement will beat down your town until they get bored and unless you want to spend a lot of money this will happen over and over again until you get frustrated and quit. I very much doubt the developers will read this but a solo play option would keep me playing much longer than this version will
Having fun so far but like so many other games like this they do not give an option to play just for the fun of building your town, sooner rather than later someone who has nothing better to do in their mothers basement will beat down your town until they get bored and unless you want to spend a lot of money this will happen over and over again until you get frustrated and quit. I very much doubt the developers will read this but a solo play option would keep me playing much longer than this version will
Per usual 100% not the game I was shown in the ads. Ad showed a realistic dystopian future survival game where you build a city on a military aircraft carrier because humans can’t live on land. Remember seeing those ads? Pretty cool looking right? Sadly it’s another one of those times where the developers are somehow allowed to advertise a completely different product than what you’re getting. The real game is a cartoon top down zombie game where you build a fort on land and scare cartoon zombies away with a bonfire. I wouldn’t mind if that’s the game they advertised but for some reason app developers still don’t have to follow the same rules for false advertising that all other products have to. So their download stats go up, bumping them higher on the visibility list making their product look more enticing when in fact it’s only achieved with false advertising and tricking people to download their game. Even if you delete it after 5 min like I did, they got the bump they wanted and for the small percentage who stick around even though it’s a different game, they get their money through micro transactions. It’s win win for them but what about the customers?
Per usual 100% not the game I was shown in the ads. Ad showed a realistic dystopian future survival game where you build a city on a military aircraft carrier because humans can’t live on land. Remember seeing those ads? Pretty cool looking right? Sadly it’s another one of those times where the developers are somehow allowed to advertise a completely different product than what you’re getting. The real game is a cartoon top down zombie game where you build a fort on land and scare cartoon zombies away with a bonfire. I wouldn’t mind if that’s the game they advertised but for some reason app developers still don’t have to follow the same rules for false advertising that all other products have to. So their download stats go up, bumping them higher on the visibility list making their product look more enticing when in fact it’s only achieved with false advertising and tricking people to download their game. Even if you delete it after 5 min like I did, they got the bump they wanted and for the small percentage who stick around even though it’s a different game, they get their money through micro transactions. It’s win win for them but what about the customers?
A poor copy of the numerous copies of Build your city, fight zombies, then pvp.Fights are horrible…not because the pay to win…simply because no control; if your opponent has barely higher strength than you, you will lose (IF and only if, your heroes are equal in rarity).If your opponent has higher rarity than you, one thing: just cry and lose. The troops under your heroes are an excuse to upgrade buildings and be able to participate some pve events.Sorry but this game is very dull and I've tried many games, some like this one (with same theme…)The only positive point is: less info collected from you, than other games pvp online.
A poor copy of the numerous copies of Build your city, fight zombies, then pvp.Fights are horrible…not because the pay to win…simply because no control; if your opponent has barely higher strength than you, you will lose (IF and only if, your heroes are equal in rarity).If your opponent has higher rarity than you, one thing: just cry and lose. The troops under your heroes are an excuse to upgrade buildings and be able to participate some pve events.Sorry but this game is very dull and I've tried many games, some like this one (with same theme…)The only positive point is: less info collected from you, than other games pvp online.
Not true make the fake ads !! Dont download
Not true make the fake ads !! Dont download
Optimization:
We will fix some known issues and optimize some feature experiences.
1.250.666 3d ago
[New]
1. [Moonlit Fairytale] event is coming soon!
- Join the little bunny Benny to catch stars at night and start a magical fairytale journey together.
- Participate in the event to collect [Wishing Stars], which can be used to exchange for a variety of rare items, exclusive skins, and other generous rewards.
1.250.665 Sep 22
Optimization:
We will fix some known issues and optimize some feature experiences.
1.250.664 Sep 14
Optimization:
We will fix some known issues and optimize some feature experiences.
1.250.663 Sep 7
Optimization:
We will fix some known issues and optimize some feature experiences.
1.250.662 Aug 31
Optimization:
We will fix some known issues and optimize some feature experiences.
1.250.661 Aug 22
Optimization:
We will fix some known issues and optimize some feature experiences.
1.250.658 Aug 8
[New]
1. New S-Tier Pet Agent: [Regulus] Coming Soon!
- Once [Titan] reaches Lv.50, complete rescue tasks to unlock [Regulus].
- Its exclusive skill, [King's Decree], boosts Troop ATK for a certain duration, helping you gain the upper hand in battle.
1.250.656 Jul 28
[New]
1. [Summer Snap] event is coming soon!
- Follow Catherine to capture the beautiful moments of your seaside journey, and find the target items in the scenes based on hints to complete time-limited challenges.
- The team-based [Duo Snap] mode is now available. Challenge themes rotate daily, and you can invite partners to experience it together.
- Participate in the event to collect [Shell Coins], which can be used to exchange for a variety of rare items, exclusive skins, and other generous rewards.
1.250.655 Jul 21
Optimization:
We will fix some known issues and optimize some feature experiences.
1.250.654 Jul 14
Optimization:
We will fix some known issues and optimize some feature experiences.
1.250.653 Jul 7
Optimization:
We will fix some known issues and optimize some feature experiences.
1.250.652 Jun 30
Optimization:
We will fix some known issues and optimize some feature experiences.
1.250.651 Jun 23
[New]
1. Football Fever
- Events such as [Football Smash], [Legends of the Pitch], and [Match Journey] will begin next Monday.
- Participating in the event gives you a chance to win exclusive football-themed skin and rare progression items.
1.250.650 Jun 13
[New]
1. New growth gameplay—Pet Agents (Special Ops Outpost) will be available next Monday.
- Build the [Special Ops Outpost] as the storyline indicates to unlock new experiences such as Pet Agent Rescue, training and growth.
- Well-trained Pet Agents offer comprehensive stat boosts and powerful exclusive skills, making them invaluable partners on the battlefield.
2. Added [Fierce March] feature.
- Unlock the brand-new [Fierce March] command after reaching VIP 12.
- Once activated, your troops will auto-attack enemy troops encountered along the way while marching toward the target location, with no extra actions required.
3. Survival Preparedness
- Added a new mission to the [Unit Training] theme: Consume pet items to earn points.
4. Alliance Duel
- Added a new mission to the [Holistic Growth] theme: Consume pet items to earn points.
[Optimizations & Adjustments]
1.[Chat] - [Immigration Channel] supports enabling Do Not Disturb for messages.
1.250.649 Jun 9
[New]
1. Added [Wonder Gallery] feature, offering a comprehensive upgrade to the layout and storage experience.
- Layout: During this maintenance, the system will auto-reorganize the original wonder building layout in the Shelter to optimize the visual experience.
- Storage: Freely put in / take out wonder buildings to personalize your Shelter according to your preferences. All your wonder building stats will activate normally.
- Management: You can view and manage all your wonder buildings via the [Wonders] in the Watchtower/Inventory.
[Optimizations & Adjustments]
1. [Decorations] Feature Renamed
- The original [Decorations] feature has been renamed to [Wonders].
1.250.648 Jun 1
We will fix some known issues and optimize some feature experiences.
1.250.647 May 22
[New]
1. [Mole Gold Rush] event will begin next Monday.
- A brand-new adventure awaits! Survivors will join the Mole Gold Rush squad to venture into mysterious mines, take on challenging stages, earn generous rewards, and even grab exclusive decorative items!
2. Added an [Unfavorite] feature, allowing you to remove favorited mails.
1.250.646 May 15
We will fix some known issues and optimize some feature experiences.
1.250.645 May 8
We will fix some known issues and optimize some feature experiences.
1.250.644 Apr 30
1. Territory Triumph
- War Declaration Time Adjustments:
- War declaration duration reduced: 4 hours -> 2.5 hours (server time 11:00–15:00 -> 11:00–13:30)
- [Great Merit] point requirements have been reduced accordingly to match the new battle duration.
- Capture Rule Adjustment:
- After successfully capturing a "Neutral / Enemy Camp" city, the city enters a 1.5‑hour truce period; otherwise, truce duration is 2 minutes.
2. Stronghold
- Added protection for stronghold areas:
- "Strongholds and tiles within the area" can only be attacked by the enemy camp during Saturday's War Declaration period.
- After successfully capturing an "enemy camp stronghold / neutral stronghold within enemy camp territory," the stronghold enters a 1‑hour truce period; otherwise, truce duration is 2 minutes.
3. Ancient Relic
- Reduced the total hero CP requirement to activate/upgrade formation stats.
- Greatly increased the bonus effect of [Season Troop Counterattack Damage] in formation stats.
- Greatly increased the damage effect of the relic skill [Warlord Awakening].
4. Teleportation Rule Adjustments
- In the Origin Lands season, you can now teleport to tiles owned by the same camp or same alliance.
- After teleportation, the tile under the shelter does not disappear and retains its original ownership.
[Season Content Adjustments]
1. Alliance Duel Day
- Conquest Season & State Duel make a strong return, bringing richer combat experience.
- Day 6 of Alliance Duel is Enemy Buster Day.
- For details, please check the event page.
2. Reward Adjustments
- Adjusted some [Season Rewards]:
- Conquest Rewards
- Top 3–6 (previously Top 3–4) alliances by Influence in the winning camp
- Top 1–2 alliances by Influence in the losing camp
- Vanguard Rewards
- Top 7–10 (previously Top 5–8) alliances by Influence in the winning camp
- Top 3–6 alliances by Influence in the losing camp
3. New Elite Monster Incoming, Challenge with Your Allies!
- [Corrupted Boomer] (Elite): added difficulty levels 61 and above.
1.250.643 Apr 27
[Durability & Destruction Value]
1. To optimize the combat pace, we have adjusted the base destruction value and durability restoration rules.
- Watchtower durability restoration cooldown: 5min -> 60min
- Basic Destruction Value:
- Attack Alone: Basic Destruction Value 3,000 -> 6,000
- Rally Attack: Basic Destruction Value 3,000 -> 18,000
2. To balance the impact of the above changes, certain event bonus effects have been adjusted accordingly:
- Destruction Bonus to Watchtower in Lost Lands: 500% -> 200%
- Destruction Bonus to Watchtower in Central Area of the Trade Post: 500% -> 200%
[Conquest Season: Origin Lands]
1. Stronghold Adjustments
- Adjusted the stronghold locations in the Origin Lands.
- After successfully capturing the stronghold:
- Members of the same camp as the owner can teleport their shelters within the stronghold region.
- Enemy camp members cannot teleport into this stronghold region.
- The stronghold protection time is adjusted to 60 minutes.
2. Durability Adjustments
- Increased the durability of all cities & passes by 50% during the Origin Lands season.
- Reduced the Portal Point Durability: 120,000 -> 60,000
3. Tile on Fire Adjustment
- Adjusted the duration of Tile on Fire: 30min -> 15min
4. Lite Mode Optimizations
- Hidden all damage & skill text prompts unrelated to allied troops.
- Hidden skill damage effects (excluding Ancient Relic skills).
- Optimized troop display effects and reduced attack visual effects.
- Optimized march routes and text color display.
5. Other Optimization
- During the Origin Lands season, monsters can only be searched within the Camp Base area.
1.250.642 Apr 20
[Black Gold Battlefield]
- Event schedule adjustment: [Voting Phase] Monday/Tuesday; [Registration Phase] Wednesday/Thursday; [Pairing Phase] Friday/Saturday; [Battle Phase] Sunday. Takes effect next week.
- When there are injured units in the Hospital, survivors can still enter the Black Gold Battlefield, but only healthy units can participate in battles.
- Added indicators for march vehicles carrying Rare Earth Alloy to help survivors select them more easily.
- Added indicators for Rare Earth Alloy on the map to help survivors select them.
- When selecting Rare Earth on the map or collecting Rare Earth Alloy from the Rare Earth Factory, the system will automatically send the nearest troops.
[Optimizations & Adjustments]
- Optimized the [Presidential Palace] - [Officials] feature: After serving for more than 30 minutes, officials can now resign on their own. This feature is only available for certain positions: Grand Marshal, Supreme General, Secretary of Security, Secretary of Agriculture, Secretary of Science, and Secretary of Construction.
- Added a reminder for unused cheer attempts in the Peak of Glory event.
- Fixed an issue where the Alliance Duel progress was not displayed correctly in the Mod Vehicle interface.
- Fixed an issue where progress displayed abnormally under certain circumstances in the Survival Preparedness event.
- Fixed an issue where troop lists did not correctly show corner markers when troops were marching or waiting in the field.
1.250.641 Apr 13
[Performance Optimization]
- Optimized combat performance and streamlined combat models for smoother combat.
- Increased server capacity to enhance the combat experience.
- Optimized firing effects in Lite Mode.
- Added a new button at the bottom-right of the Origin Lands season map to toggle: [Show All Troops], [Hide Same-Camp Troops], [Hide All Troops].
- Added Divine Cycle [Sheltering Grace] on War Declaration Days (every Wednesday and Saturday)
- Healing Speed on War Declaration Days +200%
- Healing Cost on War Declaration Days -50%
- Ally Healing Aid Chances on War Declaration Days +1,000
- Hospital's Capacity on War Declaration Days +10,000
[Adjustments & Fixes]
1. Passes & Cities
- When a city changes ownership between different camps, the truce period is adjusted to 1.5 hours.
- When a city changes ownership or a neutral city is captured, the truce period is adjusted to 1.5 hours.
- If ownership changes within the same camp, only a 2-minute truce period applies.
- Optimized Capture Rules: Cities with ownership will no longer spawn NPC guards, fixing the issue where garrisoned troops could not withdraw after being defeated.
- Fixed obstruction issues with passes.
- Increased reinforcements cap: 10 → 25
- Increased declaration attempts on War Declaration Days: 2 → 3
2. Camp Protection
- During war declaration period (server time Wednesday & Saturday 11:00–15:00), attacking tiles, oases, and strongholds owned by other camps will no longer be restricted by camp protection and does not require war declaration by alliance.
- At other times, these targets are protected by camps and cannot be attacked.
3. Tiles
- Optimized tile capture rules, adding camp members' tiles, camp cities, and camp oases as connectable targets.
- Tiles under protection can now be garrisoned.
- Energy cost for capturing tiles reduced to 1.
- Added countdown display for tile protection duration.
- Adjusted tile protection duration: 5 min → 2 min
- Increased tile reinforcements cap: 5 → 20
- Extended tile on-fire duration: 60 sec → 30 min
4. Portal Gate
- Reduced cooldown after placing a Portal Gate: 20 min → 10 min
- Increased reinforcements cap at Portal Points: 7 → 20
- Increased Portal Gate durability.
- Transport can now be interrupted: after dispatching, tap the Return button to the left of the formation avatar to interrupt transport and return to the shelter.
5. Ancient Relic - Warlord Awakening Skill Adjustments
- Reduced the requirement to activate the Warlord Awakening effect: defeat or heavily wound 20,000 / 50,000 / 150,000 enemy camp units daily.
- Improved Phase 3 awakening effect: releases relic energy, dealing 3,000% damage to 5 random enemies within a 5×5 area.
[Other Optimizations]
- Arena matchmaking optimized: Expanded the matching scope, changing from matching survivors within the Origin Land map to matching based on the original State.
- Lowered the point requirement to claim rewards in the [Great Merit] event.
- Optimized the frequency of Ally Healing Aid pop-up notifications.
- Fixed incorrect prompt when placing portal gates near passes.
- [Desert Ceremony]: unlock Stage Clear Tickets after meeting conditions; using them clears the stage as an imperfect completion.
- [Pass Contest] rewards can now be claimed based on score without requiring camp occupation.
- During a war declaration, notifications for allied healing assistance are hidden; they display normally at other times.
- [Ruin Task] added daily free refresh attempts and adjusted refresh cost.
1.250.639 Apr 7
[Conquest Season: Origin Lands]
1. [Strife Pass Conquest]
- New event [Strife Pass Conquest] starting soon!
- Tap the [Tactics Manual] in the upper right corner of the event interface to view the rules.
- New event [Great Merit]: You can claim camp reward once you reach 5,000 points in the Great Merit event.
2. [Portal Gate]
- Portal Gate's Transport Speed Attribute has been split into: Troop Transport Speed (March) and Troop Transport Speed (Return).
- Greatly increased Troop Transport Speed (Return), saving survivors' troop return time.
- Slightly increased Troop Transport Speed (March).
- Demolishing any Portal Point no longer interrupts troop transport at other Portal Points.
- Increased the Portal Gate Level Cap: Lv.5 → Lv.8
3. [State Hospital]
- On Wednesdays and Saturdays during the Origin Lands season, 90% of units lost will be sent to the [State Hospital].
- Units in the [State Hospital] can be recovered for free on Sundays & the following Mondays.
4. [Dark Syndicate]
- During the Origin Lands season, you can loot trucks in other Origin Lands season maps.
- Trucks belonging to survivors from the same camp are hidden during the Origin Lands season.
5. [Other Improvements]
- More high-level Wandering Guards on the map.
- The [Research Center] - [Battle Strategy] - [Kill Training] Technologies take effect on War Days (Wednesday & Saturday) during the Origin Lands season.
- When territory ownership changes, if the attacker and the previous owner are from the same camp, or if a neutral city is captured, it will enter a 2-minute truce period.
- New Point Acquisition Method in [Alliance Duel] on Wednesdays and Saturdays: Defeating opponent camp units earns points.
- Optimized device performance in Pass Conquest scenarios, significantly reducing overheating during multiplayer battles and making combat smoother.
- Optimized the construction model for [Pyramid].
- Fixed an issue in the [Museum] where tapping "Obtain" on the Artifact Choice Box didn't get the desired artifact.
- Fixed an issue where the timeline in [Pass Conquest] was displayed incorrectly.
- Fixed an issue where Enemy Buster Day Preview was displayed on Fridays during the Origin Lands season.
[MutaBeast Hunt]
- Reduced the number of MutaBeasts required to complete all hunting tasks, and kept the total reward amount unchanged upon completing stages.
Difficulty Easy–Hell: Adjusted the number of MutaBeasts to defeat from 50 to 30.
Difficulty Crazy I–Crazy X: Adjusted the number of MutaBeasts to defeat from 50 to 15.
- The number of attempts to send help requests to the alliance for each survivor has been adjusted to 3.
- Rewards obtained after completing stages remain unchanged in number and type.
[Hunt with Victor]
- The item for hunting Breakout Zombies has been changed from Custom Handcuffs to Tracking Report.
- Using the Tracking Report, you can launch rallies on multiple Breakout Zombies at once.
[Victor]
- Modified the Zombie Hunter's skill star-up effects for the hero Victor: When Victor reaches 5 Stars, his Zombie Hunter skill effect is Energy Cost -25%, March Speed +20%. The effect applies to the entire formation no matter Victor is deployed or not.
- Victor's skill effects have also been adjusted when reaching 1–4Stars. Please check in the hero interface.
1.250.638 Mar 28
Optimization:
We will fix some known issues and optimize some feature experiences.
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Version 1.250.666 3d ago
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