Skip to main content
Code formatting.
Source Link
Edgar Bonet
  • 45.2k
  • 4
  • 42
  • 81

´// Testing environment for Arduino sketch files. // Aduino IDE 2.3.0 // Author : Anders Munck // Released : 2024 02 09

#include

const bool LOW=false; const bool HIGH=true; const bool INPUT=false; const bool OUTPUT=true; const unsigned char LED_BUILTIN=13;

using namespace std;

void where(std::string hank) { cout <<"Where : "<<hank<<"\n"; }

int random(int max) { return std::rand(); }

unsigned long klokken=0; unsigned long int millis() { klokken++; cout <<"When : "<< klokken <<"\n"; return klokken; }

class SERIAL { public: void begin(int Baud) { cout<<"Arduino sketch : Serial.begin()\n"; }; void end() { cout<<"Arduino sketch : Serial.end()\n"; }; void print(std::string A) { cout<<"Arduino sketch : print()\n"; }; void println(std::string A) { cout<<"Arduino sketch : println()\n"; }; } Serial=SERIAL();

void digitalWrite(unsigned char A,bool S) { cout << "Arduino sketch : digitalWrite()\n"; }

void pinMode(unsigned char A,bool S) { cout << "Arduino sketch : pinMode()\n"; }

// Include Your Arduino sketch file here: #include "signal.ino"

int main() { setup(); for(int i=0;i<100;i++){ loop(); }; return 0; }´

// Testing environment for Arduino sketch files.
// Aduino IDE 2.3.0
// Author   : Anders Munck
// Released : 2024 02 09

#include <iostream>

const bool LOW=false;
const bool HIGH=true;
const bool INPUT=false;
const bool OUTPUT=true;
const unsigned char LED_BUILTIN=13;

using namespace std;

void where(std::string hank)
{ cout <<"Where : "<<hank<<"\n"; }

int random(int max)
{ return std::rand(); }

unsigned long klokken=0;
unsigned long int millis()
{ klokken++;
  cout <<"When : "<< klokken <<"\n";
  return klokken;
}

class SERIAL
{ public:
    void begin(int Baud)
    { cout<<"Arduino sketch : Serial.begin()\n"; };
    void end()
    { cout<<"Arduino sketch : Serial.end()\n"; };
    void print(std::string A)
    { cout<<"Arduino sketch : print()\n"; };
    void println(std::string A)
    { cout<<"Arduino sketch : println()\n"; };
} Serial=SERIAL();

void digitalWrite(unsigned char A,bool S)
{ cout << "Arduino sketch : digitalWrite()\n"; }

void pinMode(unsigned char A,bool S)
{ cout << "Arduino sketch : pinMode()\n"; }

// Include Your Arduino sketch file here:
#include "signal.ino"

int main()
{ setup();
  for(int i=0;i<100;i++){ loop(); };
  return 0;
}

´// Testing environment for Arduino sketch files. // Aduino IDE 2.3.0 // Author : Anders Munck // Released : 2024 02 09

#include

const bool LOW=false; const bool HIGH=true; const bool INPUT=false; const bool OUTPUT=true; const unsigned char LED_BUILTIN=13;

using namespace std;

void where(std::string hank) { cout <<"Where : "<<hank<<"\n"; }

int random(int max) { return std::rand(); }

unsigned long klokken=0; unsigned long int millis() { klokken++; cout <<"When : "<< klokken <<"\n"; return klokken; }

class SERIAL { public: void begin(int Baud) { cout<<"Arduino sketch : Serial.begin()\n"; }; void end() { cout<<"Arduino sketch : Serial.end()\n"; }; void print(std::string A) { cout<<"Arduino sketch : print()\n"; }; void println(std::string A) { cout<<"Arduino sketch : println()\n"; }; } Serial=SERIAL();

void digitalWrite(unsigned char A,bool S) { cout << "Arduino sketch : digitalWrite()\n"; }

void pinMode(unsigned char A,bool S) { cout << "Arduino sketch : pinMode()\n"; }

// Include Your Arduino sketch file here: #include "signal.ino"

int main() { setup(); for(int i=0;i<100;i++){ loop(); }; return 0; }´

// Testing environment for Arduino sketch files.
// Aduino IDE 2.3.0
// Author   : Anders Munck
// Released : 2024 02 09

#include <iostream>

const bool LOW=false;
const bool HIGH=true;
const bool INPUT=false;
const bool OUTPUT=true;
const unsigned char LED_BUILTIN=13;

using namespace std;

void where(std::string hank)
{ cout <<"Where : "<<hank<<"\n"; }

int random(int max)
{ return std::rand(); }

unsigned long klokken=0;
unsigned long int millis()
{ klokken++;
  cout <<"When : "<< klokken <<"\n";
  return klokken;
}

class SERIAL
{ public:
    void begin(int Baud)
    { cout<<"Arduino sketch : Serial.begin()\n"; };
    void end()
    { cout<<"Arduino sketch : Serial.end()\n"; };
    void print(std::string A)
    { cout<<"Arduino sketch : print()\n"; };
    void println(std::string A)
    { cout<<"Arduino sketch : println()\n"; };
} Serial=SERIAL();

void digitalWrite(unsigned char A,bool S)
{ cout << "Arduino sketch : digitalWrite()\n"; }

void pinMode(unsigned char A,bool S)
{ cout << "Arduino sketch : pinMode()\n"; }

// Include Your Arduino sketch file here:
#include "signal.ino"

int main()
{ setup();
  for(int i=0;i<100;i++){ loop(); };
  return 0;
}
Source Link

I wrote an *.ino environment:

´// Testing environment for Arduino sketch files. // Aduino IDE 2.3.0 // Author : Anders Munck // Released : 2024 02 09

#include

const bool LOW=false; const bool HIGH=true; const bool INPUT=false; const bool OUTPUT=true; const unsigned char LED_BUILTIN=13;

using namespace std;

void where(std::string hank) { cout <<"Where : "<<hank<<"\n"; }

int random(int max) { return std::rand(); }

unsigned long klokken=0; unsigned long int millis() { klokken++; cout <<"When : "<< klokken <<"\n"; return klokken; }

class SERIAL { public: void begin(int Baud) { cout<<"Arduino sketch : Serial.begin()\n"; }; void end() { cout<<"Arduino sketch : Serial.end()\n"; }; void print(std::string A) { cout<<"Arduino sketch : print()\n"; }; void println(std::string A) { cout<<"Arduino sketch : println()\n"; }; } Serial=SERIAL();

void digitalWrite(unsigned char A,bool S) { cout << "Arduino sketch : digitalWrite()\n"; }

void pinMode(unsigned char A,bool S) { cout << "Arduino sketch : pinMode()\n"; }

// Include Your Arduino sketch file here: #include "signal.ino"

int main() { setup(); for(int i=0;i<100;i++){ loop(); }; return 0; }´

The purpose is to get run time error messages from the *.ino sketch.

You will not get usefull timing information this way, as the program is running on another processor.

I run it with a GPU C++ IDE.

Please regard my code as preliminary ad-hoc program; You may need to develop further for Your needs.