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  • $\begingroup$ Hello thank you for your answer. Although this solution may work for the simple mesh you have demonstrated with, it generally doesn't work for other meshes. you can try with the sample blend file i attached. also i updated the question with the expected result. $\endgroup$ Commented Apr 29, 2024 at 6:06
  • $\begingroup$ @MeganLove now I see the whole picture, welp guess I'll delete mine later, now it no longer fit the question and might get downvoted eventually for those who doesn't know. btw It almost seems like you're using pixelated noise map and trying to create low poly continents! Mind if I ask what that actually is? $\endgroup$ Commented Apr 29, 2024 at 7:47