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1 vote
1 answer
27 views

How to select one vertex or edge and make it active? [duplicate]

I want to make a function that sets a vertex, or edge, or face selected and active. But I'm only able to select it but not make it the active vertex, edge, or face. I noticed there is only ...
Megan Love's user avatar
0 votes
1 answer
48 views

Trouble debugging this script (loop through non-manifold verts on one mesh and find index of closest edge on a different mesh) - any tips

The eventual purpose of this script will be to try to stitch two halves of two different, sliced-open objects, together. This is to be done by individually moving each of the verts on the open non-...
El Grillo's user avatar
3 votes
1 answer
96 views

How can I pass an object (like a bmesh) to an operator or should I not do that?

I have an operator that creates a certain mesh but I want to keep things modular so I separated each operation into its own operator. Like for example, I have an operator that removes vertices that ...
Megan Love's user avatar
1 vote
1 answer
238 views

How can I access and modify a boolean attribute in edit mode?

Re Manually setting custom attributes per edge / vertex / etc TLDR : In edit mode, the regular interface to access and edit attributes, ...
Gorgious's user avatar
  • 32.8k
4 votes
1 answer
123 views

How to get updated mesh locations after object collisions?

I am very new to blender. I have a scene like this, The top plane is a cloth, the two cylinders and rectangle are collision objects. I click play on the timeline and get this after a few seconds, I ...
AskedSuperior's user avatar
0 votes
0 answers
70 views

When looping the selection_history of a bemesh it Crashes With Error: HIPEW initialization failed: Error opening HIP dynamic library

I'm Making a tool for boundary weight paint pinning from selection with bmesh Am i supposed to report this as a Bug ? Edit: the script works with no issues when using selection_history.active instead ...
user avatar
1 vote
0 answers
32 views

Reading animation into BMesh and output to png sequence not working - animation looks weird

I am new to Blender scripting, and am trying to animate a flag blowing in the wind, read the vertex positions etc. per frame into memory using BMesh, write the <...
smukherjee12's user avatar
0 votes
1 answer
129 views

Create bmesh & save into OBJ format without opening blender

I want to create a mesh outside of blender, using bmesh module, and save it into an OBJ or whatever, completely through a python script. ...
MohammadHossein Jamshidi's user avatar
0 votes
1 answer
39 views

Missing link_faces on mesh

I have a script that iterates through the polygons and link_faces of a mesh, and it has worked great. I am trying to make a conversion to .usd instead of .fbx in my mesh pipeline for a couple ...
Zane Jensen's user avatar
0 votes
0 answers
138 views

Limited dissolve & convex hull operators are giving incorrect results when run through script. What is the correct way to run them via a script?

I have a simple mesh like below. I want to do a Limited Dissolve (15 degrees) followed by a Convex Hull operation on the same. When I do it via Blender UI, I get the result as expected. But when I do ...
Jeet GT's user avatar
  • 85
0 votes
1 answer
111 views

Size of link_loops of a mesh circle is zero?

I have a mesh circle with 32 vertices and I am trying to get the edge loop of the circle (which is actually all vertices in sequence) with following code: ...
Loma Harshana's user avatar
1 vote
2 answers
43 views

Loop to distort a copy of a base mesh, but the loop keeps distorting the previously used mesh?

I have three functions: make_plane(): creates a subdivided plane, applies smooth shading, adds a subsurf modifier, renames it an moves it to a collection warp_plane(): takes a copy of a the plane ...
n0ah's user avatar
  • 517
0 votes
1 answer
661 views

Copying and rotating object via Blender Python API

I'm new to the Blender API, so I've been doing a lot of playing around with it. I'm having some issues trying to do something that should be simple. My goal: make a copy of a "base" object, ...
n0ah's user avatar
  • 517
2 votes
1 answer
544 views

I am learning bmesh in blender python and want to extract the index of a new faces created after using bmesh.ops.bevel

I have written a small script to bevel selected edges and want to be able to select the newly created faces in bmesh. It returns a dictionary of the faces, edges, and verts with the types in long-form ...
Armageddon2911's user avatar
3 votes
1 answer
631 views

Is it possible to get the UV position of a selected face in the 3d view and display it in a panel?

I want to be able to display the UV coordinates of a selected face (or vert but if I can get one to work I assume the other will too). I cobbled together a rough script that'll show the UV coordinates ...
CybranM's user avatar
  • 423

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