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0 votes
2 answers
42 views

Is it possible to bend an object like in this YouTube Tutorial without creating a reference cube for the Simple Deform modifier? The current workflow: freeze transforms, add a cube with Shift+A, ...
daniellooartist's user avatar
0 votes
0 answers
60 views

I'm working on a mesh processing tool using BMesh in Blender, where I subdivide a set of low-resolution edges to match the resolution of a high-resolution mesh. The process uses ...
Xeroski's user avatar
  • 11
1 vote
1 answer
62 views

When I use Blender Python to loop through all vertices to select only vertices with a Z coordinate <= 0, the script seems to randomly do one of the following: Select all vertices Select the ...
ansonl's user avatar
  • 125
0 votes
0 answers
48 views

I need some help rewriting a piece of code that takes a mesh and iterates over its indices to store indicies in arrays for later use while limiting itself to under 2**16 vertices and keeping faces ...
Slluxx's user avatar
  • 1
3 votes
3 answers
361 views

I have empty squares (those with exactly 4 edges only) in my 2D mesh and I need to fill them with faces via python but I don't know how to automatically select these edges. Is it possible to select ...
Megan Love's user avatar
  • 1,529
3 votes
2 answers
254 views

I have a set of problematic meshes that have junction vertices (those with 4 edges). And I have to remove these via python and connect those vertices marked in green. Is this possible? Basically I ...
Megan Love's user avatar
  • 1,529
4 votes
1 answer
151 views

I am very new to blender. I have a scene like this, The top plane is a cloth, the two cylinders and rectangle are collision objects. I click play on the timeline and get this after a few seconds, I ...
AskedSuperior's user avatar
4 votes
1 answer
22k views

I come from this question where I have generated a Point Cloud from a simple script which I want to convert into a mesh. I see there is this question and this question, which was unfortunately marked ...
Harry McKenzie's user avatar
  • 19.2k
2 votes
1 answer
824 views

I want to add my custom mesh to Blender. I already know about vertices, edges, faces, bpy.data.meshes, etc, but I can't figure out how to create an interactive ...
g2m.agent's user avatar
0 votes
0 answers
52 views

I would like to create a "root-like mesh system" using only the Python API of Blender as I can use it in different projects and generate a large number of meshes without opening Blender. ...
Gabriel Garcia's user avatar
0 votes
0 answers
82 views

I have an object, like a cube. I will move other meshes through it, or fire particles at it. I want theses things to pass through the object, leaving a hole where they went through without needing a ...
user166113's user avatar
0 votes
1 answer
452 views

I have a kitbash file and I want to export each one of the assets to a seprate fbx file for easy viewing and to ease on my pc since the whole .blend file contains around 15 mil polys. I was wondering ...
Proxeuz's user avatar
3 votes
1 answer
3k views

Fairly new to blender python, though have some experience with python outside of blender, I'm trying to work out why this bit of code is only ever working on the first color attribute and not the ...
Cuppat-Student's user avatar
1 vote
1 answer
267 views

Below is my current code. I get no errors, but when I run the code nothing happens. I'm not even sure everything is right, or when it works will it work how I want. Any feedback or suggestions are ...
MinerDy's user avatar
  • 11
0 votes
1 answer
193 views

I'm trying to programatically apply a partial scaling to a mesh. For this specific scaling, I'm trying to replicate what happens when you've selected a number of vertices of a mesh in Edit Mode and ...
Harm van den Brand's user avatar

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