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Unanswered Questions

900 questions with no upvoted or accepted answers
7 votes
1 answer
290 views

Why does Select-All in Face-Select mode also select isolated edges?

Blender v2.79. Let's say I have to extrude all faces of this planar construction containing two edges not included in faces, and one isolated vertex: In this object, there are not hidden vertices,...
5 votes
0 answers
207 views

[Blender 2.8]Why autosave do not save edit-mode data, and how can I auto save them?

In Blender 2.8, autosave said that edit-mode data won't be saved, and I just noticed this after an hour's work lost. So any way to force Blender to save data in edit-mode when autosaving?
4 votes
0 answers
190 views

Bezier curve in edit mode is very thin

I created bezier curve in Blender 4.2 and when switching to edit mode curve is very thin and barely visible. I can see and select it and modify but it's quite unusable since you really can't see it ...
4 votes
0 answers
291 views

context is incorrect error in async method probleme

hey guys i'm trying to use some blender commandes inside a async methodes, but it seemes like blender commands don't work insisde async methodes, i will apreciate any help: ...
4 votes
0 answers
258 views

How to use surface snapping on a wireframe in 2.8?

In 2.7x we can snap to the surface of an object with max draw type set to wireframe: However, as of 81a7f6c848 this no longer works; the target object must have a ...
4 votes
0 answers
783 views

Why is there slowdown on a high poly mesh in edit mode when all faces are hidden?

I've been wondering this for years now, so I'm working on a high poly mesh and I've hidden all but 50,000 vertices, there's a fair bit of slowdown and I kind of get that but even if you hide ...
3 votes
2 answers
866 views

How do I make a smooth shaded mesh not look weird?

I'm someone who wants to try and make a game and modelling is one o the aspects I'm trying to learn. I'm new here in blender and I don't know a whole bunch yet. But I'm trying to cut a shape of a lego ...
3 votes
0 answers
73 views

What is the "Mode" parameter in duplicate (edit mode) window?

I can't find out, what does it do, never noticed it before.
3 votes
0 answers
140 views

Persistence of element tag and select using bound bmesh

For bmesh code I often used tag to flag a visited element. On noticing the tags persisted it was required to "detag" the entire bmesh element collection ...
3 votes
0 answers
185 views

What is mesh - is it a collection of linked geometry or all mesh data inside of the mesh object?

I'd like to know if there's any consensus on naming mesh data as part of the mesh object. For example, if one takes a monkey object (suzanne), it consists of 3 chunks of linked geometry - 1 monkey ...
3 votes
0 answers
124 views

Proportional Editing Heat Map viewport

Does anyone know of an add-on that would allow you to toggle the viewport of proportional editing? I have an image showing what I mean. But in 3DS Max when in proportional editing they show a heat map ...
3 votes
0 answers
1k views

cut and join video without rendering

I want to do some simple cutting in middle of video and join remaining parts. but when rendering the final work, it takes a very long time to finish. I wish if I could export the final video without ...
3 votes
0 answers
8k views

How to inverse selection in Blender 2.8?

In the older versions of Blender I just have to tap Ctrl+I to inverse the selection,but I didn't find it in the 2.8 version,is it possible to do that in another way,or where can I find it in the ...
3 votes
0 answers
2k views

Bool Tool - overlap threshold (v2.8)

I am using the bool tool really a lot and have been struggeling with that tools in 2.7 for quite some time... My first impressions of 2.8 showed no real difference in the boolean modifier - the ...
3 votes
0 answers
2k views

How to merge vertices without affecting custom split normals?

I have a model with some split edges that I want to merge: Both vertices and edges are duplicated along the selected edge loop. You can see the duplication in there being two vertex normals (blue) at ...

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