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Timeline for answer to Create a Flood Paint AI by CoderTao

Current License: CC BY-SA 3.0

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May 6, 2014 at 17:11 comment added CoderTao @tigrou I'm running on an i5 [email protected] (3-4 year old hardware). Under VS, Debug vs Release mode is a 50% difference, but I doubt that'd explain a 16x difference. If you're running under a linux host you might try compiling with mono
May 6, 2014 at 14:11 comment added tigrou What CPU do you use to solve all boards at depth 5 in 11 hours? I have run program under a I5 [email protected]. It took 30min to output each chunk of 256 boards. Based on that, it would took 8 days to solve the 100.000 boards. The CPU was bouncing between 80-100% usage during that time, all four cores used. Maybe there is a issue virtualbox machine used to ran the tests, but thats about 16x times slower than you (you said it took 11 hours).
May 5, 2014 at 22:03 comment added CoderTao blarg. You meant using == namespace import. Fixing that too.
May 5, 2014 at 22:02 comment added CoderTao @tigrou I haven't had any problems with using statements; fixed the solve call error- it was an artifact from trying to just update the code instead of re-(copy/paste)-ing it. Sorry 'bout that.
May 5, 2014 at 22:00 history edited CoderTao CC BY-SA 3.0
Adding using statements
May 5, 2014 at 21:22 comment added tigrou I tried your code and it does not compile. There is a error near one solve method call. Beside that, there is also a few "using" statements missing. Anyway, If your program just solve everything in 2.1M steps, congrats, this is rather impressive.
May 5, 2014 at 19:50 vote accept Joe Z.
May 10, 2014 at 23:22
May 5, 2014 at 16:41 history edited CoderTao CC BY-SA 3.0
added 685 characters in body
May 5, 2014 at 4:10 history edited CoderTao CC BY-SA 3.0
deleted 14 characters in body
May 5, 2014 at 3:57 history answered CoderTao CC BY-SA 3.0