Timeline for answer to Paint Starry Night, objectively, in 1kB of code by user42643
Current License: CC BY-SA 3.0
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8 events
| when toggle format | what | by | license | comment | |
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| Feb 1, 2016 at 5:32 | comment | added | 2012rcampion | Well, every byte you save gets you closer to adding another primitive. Using it for optimization is a good point though. | |
| Feb 1, 2016 at 5:27 | comment | added | user42643 | @2012rcampion It's not code golf :) . Anyway, I wanted to leave that there so one could easily change the second factor to improve the score, I might return to that answer at some point. | |
| Feb 1, 2016 at 5:21 | comment | added | 2012rcampion |
It's only a three-byte savings, but isn't 1e4*2.9 equal to 29e3?
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| Jan 28, 2016 at 18:26 | comment | added | user42643 | Also, I made an autotracer unrelated to this challenge. The output is quite good for this picture, and afaik it is the smallest possible SVG without compromising quality. If any can minify this SVG any further, please ping me. | |
| Jan 27, 2016 at 13:47 | comment | added | Chris Cirefice | +1. I don't see the challenge in using a tool to base64-encode the original; to me that seems like a lazy solution. This, I give points to! | |
| Jan 26, 2016 at 23:30 | comment | added | mgarciaisaia | Hope you haven't tested the drunk toddler part of the answer. | |
| Jan 24, 2016 at 5:31 | history | edited | user42643 | CC BY-SA 3.0 |
added 5406 characters in body
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| Jan 23, 2016 at 18:56 | history | answered | user42643 | CC BY-SA 3.0 |