Timeline for answer to Paint Starry Night, objectively, in 1kB of code by Magenta
Current License: CC BY-SA 3.0
Post Revisions
12 events
| when toggle format | what | by | license | comment | |
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| Jun 17, 2020 at 9:04 | history | edited | CommunityBot |
Commonmark migration
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| Feb 1, 2016 at 4:01 | history | edited | Magenta | CC BY-SA 3.0 |
added 88 characters in body
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| Jan 31, 2016 at 19:04 | history | edited | Magenta | CC BY-SA 3.0 |
added 92 characters in body
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| Jan 30, 2016 at 1:26 | history | edited | Magenta | CC BY-SA 3.0 |
deleted 20 characters in body, added picture
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| Jan 28, 2016 at 20:26 | history | edited | Magenta | CC BY-SA 3.0 |
added 137 characters in body
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| Jan 28, 2016 at 14:20 | history | edited | Magenta | CC BY-SA 3.0 |
added 144 characters in body
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| Jan 28, 2016 at 10:19 | comment | added | user9206 | This is a brilliantly bad answer :) | |
| Jan 28, 2016 at 8:03 | comment | added | Magenta | @curiousdannii Several other answers, usually compression ones, use blurring to spread out a strong signal in one area. This is not always the best way, but thank Gogh it is. The blurring actually decreases the score by ~200. | |
| Jan 28, 2016 at 6:32 | comment | added | curiousdannii | Looks like you've got space for several more rectangles. Does the blur really help the scoring? I wouldn't have thought so, but cool if it does! | |
| Jan 28, 2016 at 5:48 | history | edited | Magenta | CC BY-SA 3.0 |
added 11 characters in body
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| Jan 28, 2016 at 4:09 | comment | added | prototype | +1 for drawing objects vs just a byte array from compressing the image | |
| Jan 28, 2016 at 2:27 | history | answered | Magenta | CC BY-SA 3.0 |