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This is part of a game made in Unity3D.

I wrote this class to convert geographic coordinates into lambert 2008 coordinates based on this reference document:

http://www.ngi.be/Common/Lambert2008/Transformation_Geographic_Lambert_FR.pdf

Reason is that I'm using a Belgian National Geographic Institute map as background, and want to locate waypoint and player position with full accuracy.

I wrote this class to convert geographic coordinates into lambert 2008 coordinates based on this reference document:

http://www.ngi.be/Common/Lambert2008/Transformation_Geographic_Lambert_FR.pdf

This is part of a game made in Unity3D.

I wrote this class to convert geographic coordinates into lambert 2008 coordinates based on this reference document:

http://www.ngi.be/Common/Lambert2008/Transformation_Geographic_Lambert_FR.pdf

Reason is that I'm using a Belgian National Geographic Institute map as background, and want to locate waypoint and player position with full accuracy.

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Vogel612
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Post Reopened by pacmaninbw, Vogel612
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Is there a convention of code structure for long mathematical equations? Converting Geographic Coordinates into Lambert2008 coordinates

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Post Closed as "Not suitable for this site" by pacmaninbw, Vogel612
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