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Sep 9, 2024 at 4:44 comment added timeslidr Some representation that can be worked with is fine. For my game, I'm using bitboards so as long as they can get converted back into a bitboard, I don't mind how they are stored.
Sep 8, 2024 at 19:51 answer added Shadowtrot timeline score: 5
Sep 8, 2024 at 19:09 comment added user555045 When you say you "need all the free polyominoes", do you mean you need an explicit list of them, or more generally "some representation that can be worked with" - such as (I don't know whether this specific representation will work) a ZDD that represents the entire set of them in exponentially smaller space than the number of things it represents and can be queried in various ways.
Sep 8, 2024 at 10:20 history edited toolic CC BY-SA 4.0
deleted 6 characters in body; edited tags
Sep 8, 2024 at 10:12 answer added Martin Fuller timeline score: 4
Sep 8, 2024 at 8:21 history became hot network question
Sep 8, 2024 at 5:00 comment added qwr Also see if any of the algorithms are parallelizable
Sep 8, 2024 at 4:36 history edited timeslidr CC BY-SA 4.0
Added info about it being very slow in Visual Studio Community
Sep 8, 2024 at 4:35 comment added timeslidr I'll give a shot a report back.
Sep 8, 2024 at 4:24 comment added qwr Are you running with Pypy? That's a free 5x speedup right there. I would suggest a rewrite in C++ or Rust. Python is not good for computational tasks
Sep 8, 2024 at 2:24 answer added Confettimaker timeline score: 6
S Sep 8, 2024 at 0:17 review First questions
Sep 8, 2024 at 1:05
S Sep 8, 2024 at 0:17 history asked timeslidr CC BY-SA 4.0