All Questions
14 questions
1
vote
2
answers
171
views
DDD: interaction between 2 objects in a RPG-game
Context
PlayerHouse is a place where the Player (the game character) can refill its health, store its inventory, etc. like in a RPG-game. The user can upgrade it for example to refill player's health ...
6
votes
2
answers
837
views
RPG item, character, and display
Question description
I am currently developing an RPG to gain programming experience. An RPG consists of many individual components such as the combat system, quest system and the item system. I ...
2
votes
2
answers
3k
views
Item class/system for RPG/DND type game
Thanks for the enormous response on my last question! I've returned with another question, hoping for more insight.
I'm developing an Item class and system, and I ...
14
votes
4
answers
8k
views
Fight against Enemies (RPG in Java)
I've written a program that simulates a fight between the player and an enemy to gain experience in the programming of such role-playing games. Above all, it was important to me to have good, object-...
3
votes
1
answer
95
views
Translate a problem to OO code in Java, especially an RPG idea
I think that I have big problems with object-oriented analysis of a problem and with writing really good, object-oriented code based on the analysis. When I was trying to write an RPG, it struck me ...
2
votes
3
answers
294
views
Object-oriented RPG in Java, determining the data of a generated location
I've been coding for around a month, learning through CodeHS and coding within their sandbox tool. I am currently working on a text-based explorer/RPG game in order to practice Object-Oriented ...
0
votes
1
answer
1k
views
Object-oriented text-based RPG with randomized enemies and loot in Java
I'm currently in the process of creating a RPG in Java in order to practice and learn the ins and outs of the language. I have been learning to code for around 1 month through Code HS, and coding ...
1
vote
1
answer
491
views
Basic console game, with combatants and inventory items
I've tried to improve upon my last design of a basic console game, practicing OOP and treating more things as objects. So here is my revision. Is this good software design or is it really bad?
I know ...
2
votes
2
answers
1k
views
Console-based game in Java to demonstrate Solid principles and abstractions
I've written a console-based demo while learning about the Solid principles. Along the way, I've become exceedingly paranoid about whether I'm writing good code or not.
Here is the code I have so far:...
5
votes
2
answers
10k
views
Text-Based RPG Dungeon Game in Java
I'm trying to follow as many OO concepts as possible. This project is for my github, as a means to enhance my portfolio for possible internships in the future.
Question 1: Is there anything that's ...
6
votes
1
answer
3k
views
Generating RPG Characters (Objects)
I am a beginner Java programmer. I have just finished up an assignment and would appreciate some advice and/or constructive criticism on my program. I am trying to ensure I do not advance my knowledge ...
5
votes
1
answer
1k
views
Initializing characters in a visual novel game
I am making a visual novel game and I was wondering is there a better way of setting character attributes and initializing than the way that I have done down below. As you can see I did an abstract ...
3
votes
1
answer
281
views
Monster Buff/Debuff System Design
Below are a collection of classes that compose my buff/debuff system. The largest flaw in my design that I couldn't overcome is the base class Effect having an <...
15
votes
3
answers
42k
views
Text-based RPG in Java
I'm writing a simple text-based RPG in Java. I think it's a good exercise to practice OO and think about how objects should best interact. I'd be interested in hearing any thoughts!
The ...