All Questions
35 questions
4
votes
1
answer
527
views
Single-player obstacle-avoidance space game
I was wondering what I could do to improve the gameplay of this game, as well as the graphics. I would like to use LWJGL, but the rendering library isn't important. I just need to find out ...
1
vote
2
answers
142
views
RPG Map Initialization
I am working on an RPG in Java and I am using a tile-based map. The characters will not be building, so I will not need to store the maps outside of the game, but I feel as if there is a more ...
4
votes
1
answer
3k
views
A simple Java game where the player guesses the word
It's a simple word guessing game. The game picks a random word - you guess a letter until it's correct, the game automatically starts a new one.
Is my code readable? Am I doing anything that could be ...
5
votes
3
answers
1k
views
Java version of card game "higher or lower"
First of all, I have my basic main method which does pretty much nothing:
...
1
vote
1
answer
64
views
Path Following Algorithm for Entity
Within my game there are many entities, where each entity has a path (Array<Vector2>) assigned to it. No path to follow (indicating that the entity should ...
6
votes
2
answers
968
views
Collision Detection in a 2D shooter game
I have the following code that works just fine for collision detection. The only problem is its size and its performance. I'm trying to do it and many other things 60 times per second, which doesn't ...
5
votes
1
answer
107
views
Draw the tiles of the islands that are within bounds, using LibGDX
I am new person regarding LibGDX. I have written the below render method. I have a randomly generations oceans (where there are islands at random positions). Within the below code, ...
4
votes
2
answers
171
views
Optimized updates of a grid-based particle system
I've been working on a game somewhat similar to this one for a little while now. My game is based around a 'board,' which is filled with different types of particles that react with one another and ...
7
votes
3
answers
1k
views
Moving game objects along an A* Path
I am having a game with a lot of GameBodyObjects and some of them are moving, some of them are not. When I calculate A* for the moving objects it gets really slow ...
5
votes
1
answer
352
views
Collision detection method
I think everyone has some code they are embarrassed and not proud of and today I have decided to show mine. I'm not sure how to go about making this more efficient. At the time I was just happy it did ...
2
votes
0
answers
88
views
Don't Update Every AI Every Tick
In my game there are AI characters that try to either steal your gold or destroy the walls of your castle. Previously I simply updated them all every second, but with a large number of characters on ...
4
votes
1
answer
3k
views
Tetris random piece generator
I was inspired by this Reddit /r/dailyprogrammer challenge:
Contrary to popular belief, the tetromino pieces you are given in a game of Tetris are not randomly selected. Instead, all seven pieces ...
5
votes
2
answers
3k
views
Unexpected Low FPS while drawing images
I am in the process of making a game, and during this endeavour, I have come across problems maintaining a good frames per second while drawing my sprites. When I draw my background image, my frames ...
5
votes
2
answers
293
views
Movement around a large map
I'm trying to make a small shooter game, where you can only see a small portion of the map around you. The map will also be much larger then the actual JPanel (The panel is 1000 by 1000, the map ...
2
votes
2
answers
178
views
My spaceship is slow to explode after being hit by the asteroid
I am making a game for my computer science class. My professor's requirements are:
Write a Processing program that draws a triangle in the middle of the window.
Rotate the triangle when the left and ...