In recent games I have noticed something called Tessellation, Turning the thing ON destroys my frame rate.
I have noticed that it when turned on it looks like Anti - Aliasing.
Can someone give me ...
Wikipedia states that a stencil buffer is some arbitrary buffer a shader can use.
However, it hints that it's used for clipping, or otherwise "tightly binding" the depth and pixel buffers, slightly ...
I know how shadow mapping works but I am not getting the cause of shadow acne!
Can anyone tell me cause of shadow acne in a simple way and how is it related to depth map resolution?
This is a rather primitive question coming from an electronic engineer. When applying rotate (about origin), scale (in which we shall translate towards origin and then back) and translate, does it ...
For reference, what I'm referring to is the "generic name" for the technique first(I believe) introduced with idTech 5's MegaTexture technology. See the video here for a quick glance on how it works.
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I read "A Practical Model for Subsurface Light Transport" and "A Rapid Hierarchical Rendering Technique for Translucent Materials". If I understand correctly, the former does not consider the case ...
A lot of ShaderToy demos share the Ray Marching algorithm to render the scene, but they are often written with a very compact style and i can't find any straightforward examples or explanation.
So ...