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Shoosuvas are hyena-like demons.

Appearance[]

A shoosuva is a ten-foot-long skeletal creature, somewhat catlike and somewhat doglike, with large spined protrusions along its back and a long, scorpion-like tail with a foot-long hooked stinger at the end.[1]

Abilities[]

The following is drawn from Volo's Guide to Monsters,[2] but some abilities are demonstrated onstream.

  • Condition Immunities: Charmed, frightened, poisoned
  • Damage Immunities: Poison
  • Damage Resistances: Cold, fire, lightning, bludgeoning/piercing/slashing from nonmagical weapons
  • Rampage: If the shoosuva's melee attack reduces a creature to 0 hit points, the shoosuva can use a bonus action to move up to half its speed and make an additional bite attack.[3]
  • Tail Stinger: An attack that, on a hit, forces the target to make a Constitution check or become poisoned and paralyzed.[4]

Known shoosuvas[]

The Mighty Nein defeated three shoosuvas who had slipped through a rift from the Abyss to the space under Zorth's livery.[5] These rifts were caused by Abyssal anchors that had been placed by members of the Angel of Irons cult.

References[]

  1. See "Feral Business" (2x52) from 2:15:51 through 2:18:32.
  2. See D&D: Volo's Guide to Monsters, 5th ed., p. 137.
  3. See "Feral Business" (2x52) at 2:55:18.
  4. See "Feral Business" (2x52) at 2:35:53.
  5. See "Feral Business" (2x52) from 2:11:40 through 3:12:25.  The Mighty Nein battles three shoosuvas.

Art:

  1. Shoosuva on D&D Beyond. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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