Select Loops¶
Select Edge Loops¶
Reference
- Mode:
Edit Mode (Vertex or Edge select mode)
- Menu:
- Shortcut:
Alt-LMB or Shift-Alt-LMB
Selecting an edge with Alt-LMB will also select the edges that are connected to it in a (topologically) straight line. Use Shift-Alt-LMB to add to the previous selection instead of replacing it.
The resulting chain of edges is called an edge loop in Blender terminology because it typically forms a closed loop around the mesh. However, as shown below, this doesn’t have to be the case.
Selecting edge loops. The clicked edge is highlighted in green.¶
Hint
Selecting edge loops by clicking edges is also possible in the Vertex selection mode.
Note
When Emulate 3 Button Mouse is enabled, the Alt-LMB shortcut won’t work because it serves as a replacement for MMB. To select edge loops in this case, double-click with LMB instead.
All Boundaries¶
Running the edge loop selection on a boundary edge twice will select the whole boundary.
First and second edge loop selection.¶
See also Select Boundary Loop.
Select Face Loops¶
Reference
- Mode:
Edit Mode (Face select mode)
- Shortcut:
Alt-LMB or Shift-Alt-LMB
In Face selection mode, clicking an edge with Alt-LMB will select the row of faces that’s perpendicular to that edge. Use Shift-Alt-LMB to add to the previous selection instead of replacing it.
The resulting row of faces is called a face loop in Blender terminology because it typically forms a closed loop around the mesh. However, as shown below, this doesn’t have to be the case.
Selecting face loops. The clicked edge is highlighted in green.¶
In Vertex selection mode, the same can be achieved using Select Edge Rings.
Note
When Emulate 3 Button Mouse is enabled, the Alt-LMB shortcut won’t work because it serves as a replacement for MMB. To select face loops in this case, double-click the edge with LMB instead.
Select Edge Rings¶
Reference
- Mode:
Edit Mode (Edge select mode)
- Menu:
- Shortcut:
Ctrl-Alt-LMB or Shift-Ctrl-Alt-LMB
Selecting an edge with Ctrl-Alt-LMB will also select the parallel edges that lie in the face row perpendicular to the edge. Use Shift-Ctrl-Alt-LMB to add to the previous selection instead of replacing it.
The resulting set of edges is called an edge ring in Blender terminology because it typically forms a closed ring around the mesh. However, as shown below, this doesn’t have to be the case.
Selecting edge rings in Edge mode. The clicked edge is highlighted in green.¶
This shortcut also works in Vertex selection mode, but results in a face loop selection instead:
Selecting edge rings in Vertex mode.¶
Hint
To convert an edge ring selection to a face loop, either switch to Vertex mode or switch to Face mode while holding Ctrl (see Expand/Contract Selection).
Select Loop Inner-Region¶
Reference
- Mode:
Edit Mode (Edge select mode)
- Menu:
Selects all faces that are inside the selected, closed loop of edges. While it’s possible to use this operator in the Vertex and Face selection modes, results may be unexpected.
Note that if the selected edges do not form a closed loop, all connected faces will be selected.
Options¶
- Select Bigger
Select the faces outside the edge loop instead of those inside it.
Examples¶
Single edge loop to region.¶
Multiple edge loops.¶
Holes are also supported.¶
Select Boundary Loop¶
Reference
- Mode:
Edit Mode
- Menu:
Replaces the current face selection by an edge selection going around the border of each face “island.” This is essentially the opposite of Select Loop Inner-Region.
This operator can be run in any selection mode. When run in Face mode, it will automatically switch to Edge mode.
Before and after running Select Boundary Loop.¶