I am examining protagonist design in action RPGs, and my conclusion so far is that fixed, authored protagonists consistently allow for deeper and more effective storytelling than blank-slate ...
I'm trying to determine the best architectural approach for handling communication in Unity, specifically when the interaction is strictly one-to-one.
The Core Design Conflict
I have five crucial, ...
This could be answered from a perspective of Unity dev, or generically for programming - either would be beneficial.
I'm working on a game and am using two packages, More Mountains' TopDownEngine (for ...
In several games the AI is designed to give the player an easy time without their knowledge. This can be having a 0% chance to hit the first time you appear, enemy letting you sneak up on them by not ...
I have a cube created in Unity scaled 5 times. The pivot of the cube is by default in center.
I would like to change the pivot to the one of the vertices.
How to do that ?
I see questions come up quite often that have this underlying issue, but they're all caught up in the particulars of a given feature or tool. Here's an attempt to create a canonical answer we can ...
I am developing my first 2D game in Unity and I have come across what seems an important question.
How do I handle data between scenes?
There seems to be different answers to this:
Someone mention ...
I realise other posts exist with this topic yet none have gone into enough detail for me. I am attempting to create a 2D game in Unity using C# as my scripting language.
Basically I have two objects, ...
I'm creating an HTML5 game using MelonJS game engine. Before I load the game, I have a simple pre-login page with a Splash and background music. This page has no need to load the game engine or game ...