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1 vote
2 answers
1k views

3D Camera Rotation (Unwanted Roll) - Space/Flight Cam

I am working on a camera class that will have full range of motion (pitch, yaw, and roll). When only altering pitch and yaw, I am getting a large amount of roll. I understand that the issue is ...
Pb1357's user avatar
  • 21
0 votes
1 answer
3k views

Order of rotation in Euler angles

I'm want to control the direction my camera looks, so I'm using Euler angles, so rotating around an axis is relative to rotation around previous axis. Something like this. I want to always rotate ...
Atul's user avatar
  • 101
0 votes
1 answer
4k views

How to calculate view matrix for OpenGL 3.+ 2D Camera Roll

I'm trying to create a camera object for my 2D game engine, but I just can't seem to get the view matrix down right. Here's the code I'm currently using: ...
Lockrick's user avatar
1 vote
0 answers
880 views

OpenGL ArcBall Camera

I'm currently working on a OpenGl Project and I have alot of difficulty understanding how arcball camera work. From what I have read online, all I have to do is to rotate a camera around a target and ...
Gabriel Roy's user avatar
0 votes
1 answer
832 views

Free camera rotation in 3D space

I'm using a view matrix to do camera movement and rotation. ...
Geosearchef's user avatar
0 votes
1 answer
1k views

Camera rotation around point, but without centering

Let's say i have the following: Point somewhere in space Camera with position and orientation (up, right, forward) I want to rotate camera around the point, but also keep this point in same place on ...
crueltear's user avatar
  • 371
4 votes
0 answers
4k views

Arcball 3D camera

I have checked multiple threads before posting, but i havent been able to figure this one out. Ok so i have been following this tutorial, but im not using glm, ive been implementing everything up ...
user38873's user avatar
3 votes
2 answers
5k views

Problem using glm::lookat

I am trying to rotate a sprite so it is always facing a 3D camera. Object ...
omikun's user avatar
  • 325
8 votes
2 answers
15k views

How to rotate camera centered around the camera's position?

Currently I am using gluLook at like so: ...
tnutty's user avatar
  • 81
2 votes
1 answer
1k views

Finding a suitable axis-angle to avoid gimbal lock

In OpenGL the camera faces the -z axis with the +y axis pointing up. I am using quaternions to represent the orientation of my objects (which works well) and am trying to do the same for the camera. I ...
wardd's user avatar
  • 225
0 votes
1 answer
2k views

Camera Rotation (for mouse look) with LookAt does not work as expected (Local/Global)

My code for rotating my 3D fps camera isn't working as expected. I expect that the X-axis does rotate with the Y-axis, but it ain't so. I made some pictures to explain it better, I think its doing ...
Pillum's user avatar
  • 31
19 votes
5 answers
59k views

How can I orbit a camera about it's target point?

I'm drawing a scene where the camera freely moves about the universe. The camera class keeps track of the view (or look at) point, the position of the camera, and the up vector. These vectors/points ...
Luke's user avatar
  • 355
0 votes
2 answers
751 views

CubeRealm OpenGL rotation problems, need help. :\

I'm totally new to OpenGL and I'm working on a Sandbox game called CubeRealm. My problem you see is rotation. I've got it in my head that to rotate the 'camera' I just rotate all the scene by the ...
VoidElite's user avatar
4 votes
3 answers
9k views

Camera Rotation using angles

I currently try to rotate a camera (using gluLookAt()) around a point , i successfully do it for rotating around one global axis. But when i want to use more than one axis , I'm stuck . I've ...
eephyne's user avatar
  • 359