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Questions tagged [cubemap]

Cube mapping is an environment mapping method that renders the area of interest onto the six faces of a cube and later uses such textures to render specular highlights, reflections, and skyboxes.

0 votes
1 answer
39 views

Shadow artifact with cubemap shadow for pointlights

I am facing some difficulties with the use of a cubemap shadow associated to a poinlight (represented as the yellow bicone in the picture). The shadow map itself is generated properly (see picture). ...
philB's user avatar
  • 221
0 votes
0 answers
77 views

How to blend local cubemaps?

I have a (GPU) Buffer that contains the World Position and Extents of Local Cubemaps aswell as a TextureArray that contains the textures of the Cubemaps. The Bounds of the Local Cubemaps are Axis ...
Raildex's user avatar
  • 787
0 votes
1 answer
419 views

Make moon using cubemap in shadergraph

I'm trying to make moon with a cubemap texture in shadergraph. I made it, but the texture is incorrect. I'm using a cubemap from NASA as a texture and it works, but it's bigger than moon shape and ...
user avatar
0 votes
1 answer
497 views

Cubemap rotation

I have a skybox with stars cubemap So, how can I rotate stars cubemap on Z axis using "Rotate About Axis"?
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1 vote
1 answer
4k views

How To Convert World Space Normal To Tangent Space?

This question is a continuation of this post on How To Make Seamless Custom CubeMap? The idea is to create a cube map with procedurally generated noise, extract the noise and a normal map of the noise ...
Miguel Myers's user avatar
3 votes
1 answer
684 views

How To Make Seamless Custom CubeMap?

I'm currently working on a Three.js project, and I'm aiming to create a seamless cube map. To achieve this, I created six planes and assembled them into a cube. Then, I utilized a shader to generate ...
Miguel Myers's user avatar
1 vote
1 answer
1k views

Cube Mapping vs Spherical Mapping

I am currently researching the difference between Cube Mapping and Spherical Mapping. Wikipedia says the following: In the majority of cases, cube mapping is preferred over the older method of sphere ...
Angry Red Panda's user avatar
1 vote
0 answers
126 views

Camera not rendering to rendertexture inside class

I have an issue where I created a class to generate a lightprobe atlas texture for me, but the camera don't seem to render properly into teh rendertexture, I have no idea why... someone can help me ...
user29244's user avatar
  • 327
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1 answer
655 views

Make the texture array node work with cubemaps?

I am working on a procedural interior mapping shader in Unity's Shader Graph. Ideally, I'd like to feed it a set of cubemaps it can pick from semi-randomly. However, it seems that by default the ...
Weckar E.'s user avatar
  • 842
1 vote
0 answers
238 views

What is the best way to bake my own environment maps?

My engine has support for IBL by using pre-obtained HDRIs. It looks fine, but... I want the environment map to match the scene that is currently being rendered I want the environment map to take the ...
felipeek's user avatar
  • 131
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0 answers
1k views

Skybox from file at runtime in Unity: Error assigning 2D texture to CUBE texture property '_Tex': Dimensions must match

I'm downloading skyboxes at runtime, and then I'd like to set them as the current scene's Skybox. After I successfully downloaded the desired cubemap into the ApplicationData folder, I'm trying to set ...
Tudvari's user avatar
  • 781
0 votes
1 answer
172 views

Crash when creating RenderTargetViews for Cubemap

I want to create a cubemap and I want to render to it and later sample from it for reflections. However, It crashes when I try to create the faces for the cubemap. Here is my code: ...
Raildex's user avatar
  • 787
3 votes
2 answers
2k views

How does cube mapping work?

Based on my reading of cube mapping tutorials so far, my understanding is that you need a direction vector, and from the direction vector we can determine the point of intersection with one of the six ...
BunnyDhaliwal's user avatar
0 votes
1 answer
54 views

(While using a cube map) box-like textures appearing around my scene whenever I move the camera

I've been learning about cube map and I implemented one into my program. It seemed to work well until I started moving the camera around the scene and zooming out. As you can see in the attached gif, ...
Julk's user avatar
  • 23
0 votes
1 answer
187 views

samplerCube for point light shadow map has dark corners relative to screen aspect ratio / size?

I almost have point light shadows working but the corner of the samplerCube that I use for the shadow map has corners that get darker depending on the main camera. Is this something to do with a ...
user136756's user avatar

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