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0 answers
96 views

Can Box2D be configured to conserve total energy of the system?

What I want I want a physics engine that can support a few dozen balls and polygon objects interacting with each other in a closed environment. It needs to support objects rotating after collision. It ...
redmoncoreyl's user avatar
0 votes
0 answers
93 views

Dynamic bodies falling onto static body tunnel through each other or fail to bounce

I have a problem with Box2D when 2 dynamic bodies fall onto a static body located below when their restitution is non-zero. They tunnel through each other instead of a rigid elastic bounce. If I treat ...
Simon Zvara's user avatar
1 vote
0 answers
53 views

How to update the version of Box2D used in AndEngine?

I need help to use an updated Box2D library where the current version is > 2.3.0. I am unable to find a compatible library and do not know how to compile one for use with the Java Native Interface (...
Ankit Agarwal's user avatar
0 votes
0 answers
329 views

character movment and physics on 2d game

I'm developing a client/server multiplayer game. in server side i need prevent players cross map objects like walls also i need prevent player go inside each others, instead want to slide them along ...
Mamad R's user avatar
  • 113
0 votes
1 answer
125 views

Simulating a small world with Box2D

I would like to use Box2D to simulate a small world, with entity sizes around 1cm (0.01m), some smaller than that. Box2D's FAQ says twice: Your moving objects should be between 0.1 - 10 meters. You ...
Blue Nebula's user avatar
1 vote
0 answers
96 views

Is it better to combine or leave alone 2D polygons

I'm making a modular system for a 2D spaceship arcade like game, the user builds their own ship with equilateral triangles to make more complex shapes. When the ships are small it's no problem, but as ...
Julian A Avar C's user avatar
2 votes
1 answer
573 views

Box2D physics are different on server and client

I'm using C# Box2D library for my server and client, they have similar world.step(), iterations and update function. At the same time they have different physics' results, difference is not fixed, it ...
Basea Basilia's user avatar
1 vote
1 answer
60 views

How to make a motorcycle running on a vertical circular track(loop-da-loop) without falling down due to gravity?

I am currently developing a game, motorcycle type game. Of course, my map is not just made up of simple line or curve. For example: a vertical circular track in the map. i've seen most 2D motorcycle ...
haoc's user avatar
  • 11
0 votes
1 answer
776 views

Should a bowling game use a 2d or a 3d physics engine? [closed]

I'm creating a bowling game in flash+as3. I'm new to physics engines, so, to start I've begun to learn Box2D since I've heard it's one of the most popular physics game engines. Currently, I'm not sure ...
user1221672's user avatar
0 votes
1 answer
686 views

How do I prevent a Box2d dynamic body from sticking to static body walls in zero gravity?

I'm still making this air hockey game. I have it mostly there now, but the dynamic body which is the puck always sticks to the walls (static body rectangles that form the border of the table). I read ...
Big T Larrity's user avatar
3 votes
2 answers
2k views

What is inertia in a physics engine?

Inertia seems to be useful in a physics engine, so useful that even in Box2DLite, a demo of Box2D it hasn't been omitted. See this Body class from Box2DLite: ...
Winter's user avatar
  • 341
1 vote
1 answer
68 views

How to throw b2body with various speed at fixed position?

Above image is for ref to better representation. I have box2d object and i know start point & end point position. Now i want to give any force or impulse such that b2body will first collide at ...
smit patel's user avatar
2 votes
2 answers
1k views

Jump-through & drop-down platform

I'm creating platforms in my game where the player can: 1) Jump through them from the bottom and land on top of them 2) While on top of them, drop down through them I've been able to get #2 working ...
SaviorXTanren's user avatar
3 votes
1 answer
2k views

Data oriented design in physics engine

I am new to data oriented design and I am currently developing a physics engine as a hobby project. I am really interested in data orinted design but I am not sure how to apply data oriented design to ...
kevinyu's user avatar
  • 231
0 votes
0 answers
117 views

Which Box2D-like physics engine parameters need pixel conversion?

The official guide does not have any useful details on the matter: http://www.box2d.org/manual.html Position is an obvious one. What about velocity? Density? Anything else? Update: the context is ...
Den's user avatar
  • 1,208

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