Questions tagged [processing]
Processing is an open source programming language and integrated development environment (IDE) built with Java
30 questions
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How to implement proportional guidance in 2D
I would like to preface this by saying I am not a dedicated game developer.
I am trying to implement proportional navigation in order to create a missile class that receives the target location every ...
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118
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Box2D & Processing - Collision location randomly assigned to center point
I am working on a particle simulation using Box2D with Processing.
The setup: I generate 4 kinds of particles that exist in equal amounts (for instance 200 in total, 50 each). They are (for now) ...
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Mathf.PingPong equivalent in Java
I am making a 3D game with java using the Processing 3 framework. I need the Mathf.PingPong() function from Unity so that I can make a bouncing ball. Unfortunately, ...
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How to create same paradigm of monobehaviour and processing in C++
Having worked with monobehaviour and processing before, is it possible to create the same paradigm both frameworks use which basically is writing all code in two main functions, start/setup and update/...
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Ray Caster - How do I fix fish eye effect on side walls?
I've come here because I can't seem to find out what's wrong with my ray tracer.
I fixed the fish eye effect when looking straight on at walls, but the effect remains when the player is looking at ...
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489
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Topdown Game Collision Detection
I am working on a simple game with topdown movement, but I am unable to get the collisions to work properly. I know the collision detection itself works, but the constraining of the player is where I ...
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Building battle ship in processing. How do i connect the ships together and randomize the location of the ships?
ive been working on this side project trying to make a battle ship game from some time now. I have come across a few things I do not know how to do. I was wondering if anyone knew how I could make ...
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Collision Detection For A Maze/Cave
I have a simple code written in Processing 3.x that I am using to test out the collision detection for a cave/maze.
The code is here: https://github.com/NoahJon3s/New-Journey-The-Game/blob/master/...
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Slow Processing Sketch
My game runs through a processing sketch. When I export the .jar file from Eclipse, the sketch moves incredibly slow, but it runs at the proper speed in the IDE. Is there a way that I can fix the jar ...
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118
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Spritesheet Usage
I am working on an RPG game and I am storing most of my textures in separate .png files, but for my sprites I would like to use a sprite sheet. How do you cut and store the sheet into individual ...
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Find mouse pos in 3D space?
I have a game where there is a set of tiles rotated 45° away from the camera. I want to work out what tile is being hovered over by the mouse, and for that I need to translate the mouse pos on the ...
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Issues With Buggy Collision Detection
I am working on a small game in Processing 3. Essentialy I have a small open-world game and I wrote up a enemy AI to make the enemies wander aimlessly back and forth around the gameworld, and chase ...
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Face culling all faces that cannot be seen [duplicate]
I'm working on a simple 3d game using the Processing Java environment. I want to optimise my code so I can draw many many 'objects' (the world is made up of many different shaped objects that live ...
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5k
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Reading a Binary File in Unity
I am trying to display the first two bytes of a binary file as a test. I have the following code.
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465
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How can I check if the mouse hits a quad in 3d, and where it hits it?
I have a sketch that produces the following:
...