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Questions tagged [unity]

Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

0 votes
0 answers
6 views

UI Toolkit px size different from the game view

I set my game viewport to QHD and my UI Builder viewport to match game view. Yet in my UI Builder the window is nicely scaled within bounds, and in game view it is waaay too big. How can I make them ...
Randy's user avatar
  • 101
-1 votes
1 answer
40 views

Should I use Unity 5 or Unity 6? [closed]

I have been working on character drawing for a long time and Unity 6 is also relatively new. I am using the 2020 Unity5 version. The game I will make will not be a very advanced game. I will do ...
Volkan AKDAG's user avatar
0 votes
0 answers
27 views

How can I fix the rotation on a sprite normal map in Unity?

I'm making a 2D ball game in Unity v6.0, now in the process of adding some 2D lighting. The player ball is a circle sprite. To make it look like a sphere, the sprite has a normal map added as a ...
Jernious's user avatar
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0 answers
38 views

How to code marking dead stones in Go board game. Getting user input outside of update

This is a follow-up question to coding capturing in Go. I have that successfully working. I am pretty sure that I am not reposting, this is a completely different question I have it just happens to be ...
unnamed's user avatar
  • 11
0 votes
4 answers
114 views

Is it possible to set a specific frame rate on my game

For the past month i've been working on a vr project and i wonder if i can obliged players to be on 90hz when playing the game because if player use 60hz then the game becomes laggy and since 90hz is ...
Moussaa 's user avatar
1 vote
2 answers
118 views

How can I play hundreds of characters at the same time on stage without dropping FPS?

I will make a game. In this game, the player will make 6 soldiers from 6 different looking characters in his own area and there should be this many characters on the other side. When I look at those ...
Volkan AKDAG's user avatar
0 votes
1 answer
97 views

How do you detect edges in a PNG map

so basically i'm making a personal project based around a strategy map game. I'm using this image as the map: The problems are as follows: I can't detect the borders as it is not an SVG If the first ...
Macr Nostaski's user avatar
7 votes
3 answers
4k views

Is it possible to directly check for source code modification

I'm looking for a better way to actually detect "cheats" by checking if the source code of my game has been modified and if any code has been injected to the original code in C#. The issue ...
Moussaa 's user avatar
0 votes
0 answers
21 views

How do you make unity shader with custom lighting usable in deferred rendering mode

I found a unity shader with custom lighting method that approximates subsurface scattering effect. I tried using it in deferred rendering mode and unfortunately it doesn't work. From what I have read ...
V.R.S's user avatar
  • 35
0 votes
0 answers
24 views

How to change colours of UI in Unity using Animation?

I'm making UI that's using controller support, and therefore I have to script it and use an Animation, but how do I make sure that a color change when hovering over a button happens instantly, because ...
Hilmir Snær's user avatar
0 votes
1 answer
50 views

Null reference exception when accessing ActionMap stored in a singleton

I'm a beginner developer and I'm currently working on a 3D game project with a third person view. When I implemented my first ActionMap into my character controller,...
qepo's user avatar
  • 3
0 votes
0 answers
7 views

VFX Graph: Particle Strip Trails Stretching Due to Reused Indices – How to Set Unique Strip Index?

I have a system in Unity’s VFX Graph where: A source particle collides → triggers a GPU Event This event spawns a new particle which also triggers a strip trail I am trying to get one trail per ...
ragnarrocks's user avatar
0 votes
0 answers
36 views

Same prefab appears very different inside another parent

I am on Unity 6. I have 2 prefabs: the buildings shown in this picture. Each of these prefabs includes another prefab, which is the "hexagonal tile". It's the same "hexagonal tile"...
Nephen's user avatar
  • 1
0 votes
0 answers
48 views

How do I add an outline to a Unity tilemap?

Is it possible to add a nice outline to a unity tilemap? For example, if my tilemap looks something like the image on the left, I want to make it render like the image on the right: I found this ...
Robin's user avatar
  • 465
0 votes
0 answers
26 views

Is there a way to prevent probuilderize deleting faces?

I have used Probuilder to "probuilderize" the interior of a building however when I do this faces get deleted all over the model. I know it is definitely Probuilder causing this as when I ...
FrontEnd's user avatar
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