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0 votes
1 answer
96 views

Resizing a Sprite in 3D space to match its native pixel size at a target screen resolution?

I am placing a 3D game object with a SpriteRenderer + Billboard attached to it in my scene. However, since it's a distance away from a perspective camera, the sprite gets scaled, losing a lot of the ...
PayasoPrince's user avatar
0 votes
1 answer
85 views

Shrink a Circle's Radius Without Deformation Until It's a Solid Spot

I need to shrink the radius of a ring without deforming it by shrinking it's outline(the way scaling it would). I need to do this until the hollow fill is gone and its a solid spot. Here's an example: ...
PayasoPrince's user avatar
0 votes
0 answers
27 views

How can I detect which slice of the pie chart my mouse is hovering over?

I'm trying to create a simple pie chart for my game (a strategy/simulation game) to show population demographic data for a province, but I'm struggling to figure out how to detect which slice is being ...
Jax's user avatar
  • 454
0 votes
0 answers
100 views

Moving SplineAnimate Objects Over Time With Proportional Speed

What I'm doing I'm using Unity's Spline package and I'm trying to move SplineAnimate objects across a Spline, similar to a racing game's mini-map UI. ...
PayasoPrince's user avatar
1 vote
0 answers
129 views

Converting a Transform from Unity's Coordinate System to Unreal Engine's

I am trying to convert a transform from the Unity Coordinate System to the Unreal Engine Coordinate System (and others). Ideally, I want to take a position, rotation (in Euler angles), and a scale as ...
Benjamin Danger Johnson's user avatar
0 votes
0 answers
114 views

Normals deformation with FFD

I am developing an FFD tool in Unity for the needs of a level designer. It works similarly to FFD box in 3DS Max. I used the implementation described by Sederberg and Parry with a lattice and ...
Ruptis's user avatar
  • 1
1 vote
2 answers
81 views

Inconsistent Movement Behaviour between built Game and Playmode

I'm using a simple MonoBehaviour that causes GameObjects to change their position based on a ...
DemonicTree's user avatar
0 votes
1 answer
65 views

Calculating semicircle points of a scaled CapsuleCollider2D

I have a very simple code that draws the shape of a pre-defined capsule. It handles everything well, except the case when the GameObject to which the ...
Digika's user avatar
  • 1
1 vote
0 answers
21 views

2 object snapping using bounding boxes in Unity Runtime

I am using boundary boxes for all calculations. In the image below you may see a case where this objects need to be snapped. Currently the calculations go as following, the rotation is changed by the ...
Artak's user avatar
  • 11
0 votes
2 answers
597 views

Normalize an angle in unity

How can I normalize angle between min value and max value? like normalizing -1136316.78186234° between 0° , 360° or between 180° , 360°. Node: for now I'm using double value as angle. Thanks for ...
Ahmed Dyaa's user avatar
0 votes
1 answer
23 views

Selection Box Not Positioning Correctly

I found some code that generates a selection box, but when I tried it the box was not starting where the mouse was and I couldn't find the issue. ...
PizzaLvr49's user avatar
1 vote
1 answer
114 views

Mirroring a Character's Position In a Shadow After Rotating 180 Degrees

Description: I am creating a 2.5D RPG. When my character moves from left to right, they rotate 180 degrees to face the new direction. Just like this example. They also have a blob shadow sprite that ...
PayasoPrince's user avatar
1 vote
1 answer
77 views

How to calculate rotation needed to cancel out perspective shift

I have a direction vector that's pointing to (0,0,1) in local object space. How can I calculate rotation needed to rotate it on Y axis so that from camera's point of view it would look as if it's ...
JuliusJ's user avatar
  • 13
0 votes
1 answer
77 views

How to correctly instantiate a cube over another, or side-by-side another one

In a Minecraft spawn system like, I can't make works correctly following code. Specifically, if I use Code 1 it works only when I instantiate a cube over another one, not one aside other. The ...
stighy's user avatar
  • 467
0 votes
1 answer
191 views

How does vector raised to the power of another vector work?

I was watching this tutorial and at timestamp 3:03 he did this: This blows my mind because I didn't expect that to actually work, how the heck does that work ???? For example, if I have vector (2, 3, ...
bbzz's user avatar
  • 137

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