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May 7, 2021 at 16:42 comment added Harper - Reinstate Monica I don't understand why people would play those lousy games when there are much better games.
May 7, 2021 at 12:00 comment added Philipp Modern games often use far more sophisticated "RNG" algorithms than just random probability. There is a saying among game designers: "The generation of random numbers is too important to be left to chance". Fudging RNG results in order to provide the best possible (or most profitable) game experience is a popular tool in the toolkit of every experienced game designer. "number of kills needed for the next loot drop is from 2 to 8" isn't a particularly unusual mechanic nowadays.
May 7, 2021 at 9:08 comment added aphid Reading followup publications, it seems people experimented used a random interval (e.g. the number of presses needed for the next pellet is from 2 to 8), while modern games use just a random probability (1 in 5) which could need more than 8 presses, but both qualify as 'variable ratio/skinnerbox'. I suppose the specific statistical distribution could improve the addictiveness, as I see many of these types of mechanics have complex 'guarantees' against bad luck of some sort (e.g. you get a 3% super-rare guaranteed every 100 rolls). Popular games do data science to achieve maximum profit.
May 7, 2021 at 8:39 vote accept aphid
May 7, 2021 at 3:00 history tweeted twitter.com/TheArqade/status/1390501833551056897
May 7, 2021 at 1:18 answer added Chengarda timeline score: 87
May 6, 2021 at 18:27 history became hot network question
May 6, 2021 at 13:33 answer added BlueRaja - Danny Pflughoeft timeline score: 30
May 6, 2021 at 13:00 history edited aphid CC BY-SA 4.0
Add link to the original paper. (Took a bit to find).
May 6, 2021 at 12:05 answer added Raven Dreamer timeline score: 17
May 6, 2021 at 10:28 history edited aphid CC BY-SA 4.0
Add a conjecture to what I think might be close to the answer (what have I tried to come up with?).
May 6, 2021 at 10:22 history asked aphid CC BY-SA 4.0