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  • What's the benefit of taking a screenshot with higher resolution than the actual display? Commented 12 hours ago
  • @NuclearHoagie It had significantly more detail. Ansel at least used to render the scene at that resolution, not just blow up the screenshot (and apply filters or something to justify the resolution), so it would be like taking a screenshot as if playing at for example 8k instead of 4k (in supported games it could go up to 16k, I believe, in The Witcher 3 and Metro Exodus, among others). (I can share an example later.) Commented 11 hours ago