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    "In conclusion, gachas are defined not by "some amount of randomness in terms of player rewards", but large amounts of randomness in access to gameplay to begin with." brilliant! This makes the distinction much easier to understand. Commented yesterday
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    While Counter Strike's purchasable items are intended to be purely cosmetic with no gameplay advantages, there are some cases where players can benefit from these. Most notably, in addition to item skins, players can purchase (and/or gamble for) alternative character models. Some of these blend into the background better than others, or are even slightly smaller than the default characters. In a game with heavy elements of stealth and surprise, this can provide a noticeable advantage. Commented 15 hours ago
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    Your answer seems to imply that gacha games inherently involve paying money to access the gambling mechanic, but I don't think it necessarily has to involve real-world money, and this answer may be improved by adding a note to that effect. For instance, I don't think anyone who's played it would deny that Xenoblade Chronicles 2 is a gacha game, but it has no monetization at all beyond buying the game and a finite amount of DLC. (Although making it a gacha game is a bit of a baffling choice, and I don't know if any other examples exist.) Commented 8 hours ago
  • @Hearth That seems like a good point, but maybe not what you meant. The main point of gacha games is to take advantage of humans' natural addiction to gambling, in order to increase spending in a freemium game. Commented 4 hours ago