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Hello, @ckiernan and sorry for the late reply. The library uses an array of fixed size to hold pointers to the screens. The size of the array is specified in "src/LiquidMenu_config.h" with If this doesn't help, let me know. |
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Hi , I've developed a menu using LiquidLine and LiquidScreen for a 16x2 lcd based on your D_button example that has 15 menu definitions since it appeared to be the easiest way to enter variables. The menu works fine displaying the variable name on line 1 and the value on line 2 but will not show menu items past the 13th menu item. I'm attaching the code since its broken up into header files for integration into another code base.
Is this a limitation in the number of menu items I'm hitting up against or am I not doing something correctly. I'm trying to develop a nested menu using the H_System menu example J_Scrolling menu examples but that's getting complicated for me. Any help would be appreciated.
LiquidMenu_V1.2.zip
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