|
| 1 | +/* |
| 2 | + * Copyright (c) Meta Platforms, Inc. and affiliates. |
| 3 | + * |
| 4 | + * This source code is licensed under the MIT license found in the |
| 5 | + * LICENSE file in the root directory of this source tree. |
| 6 | + */ |
| 7 | + |
| 8 | +#include <gtest/gtest.h> |
| 9 | + |
| 10 | +#include <cstring> |
| 11 | +#include <functional> |
| 12 | +#include <igl/Shader.h> |
| 13 | + |
| 14 | +namespace igl::tests { |
| 15 | + |
| 16 | +// --------------------------------------------------------------------------- |
| 17 | +// ShaderCompilerOptions — defaults and hashing |
| 18 | +// --------------------------------------------------------------------------- |
| 19 | + |
| 20 | +TEST(ShaderCompilerOptionsHashTest, DefaultFastMathEnabled) { |
| 21 | + const ShaderCompilerOptions opts; |
| 22 | + EXPECT_TRUE(opts.fastMathEnabled); |
| 23 | +} |
| 24 | + |
| 25 | +TEST(ShaderCompilerOptionsHashTest, HashConsistency) { |
| 26 | + const ShaderCompilerOptions opts; |
| 27 | + const size_t h1 = std::hash<ShaderCompilerOptions>()(opts); |
| 28 | + const size_t h2 = std::hash<ShaderCompilerOptions>()(opts); |
| 29 | + EXPECT_EQ(h1, h2); |
| 30 | +} |
| 31 | + |
| 32 | +TEST(ShaderCompilerOptionsHashTest, EqualObjectsEqualHash) { |
| 33 | + const ShaderCompilerOptions a; |
| 34 | + const ShaderCompilerOptions b; |
| 35 | + EXPECT_EQ(a, b); |
| 36 | + EXPECT_EQ(std::hash<ShaderCompilerOptions>()(a), std::hash<ShaderCompilerOptions>()(b)); |
| 37 | +} |
| 38 | + |
| 39 | +TEST(ShaderCompilerOptionsHashTest, DifferentFastMathDifferentHash) { |
| 40 | + ShaderCompilerOptions a; |
| 41 | + ShaderCompilerOptions b; |
| 42 | + b.fastMathEnabled = false; |
| 43 | + EXPECT_NE(a, b); |
| 44 | + EXPECT_NE(std::hash<ShaderCompilerOptions>()(a), std::hash<ShaderCompilerOptions>()(b)); |
| 45 | +} |
| 46 | + |
| 47 | +// --------------------------------------------------------------------------- |
| 48 | +// ShaderModuleInfo — defaults and hashing |
| 49 | +// --------------------------------------------------------------------------- |
| 50 | + |
| 51 | +TEST(ShaderModuleInfoHashTest, DefaultStageIsFragment) { |
| 52 | + const ShaderModuleInfo info; |
| 53 | + EXPECT_EQ(info.stage, ShaderStage::Fragment); |
| 54 | +} |
| 55 | + |
| 56 | +TEST(ShaderModuleInfoHashTest, DefaultEntryPointEmpty) { |
| 57 | + const ShaderModuleInfo info; |
| 58 | + EXPECT_TRUE(info.entryPoint.empty()); |
| 59 | +} |
| 60 | + |
| 61 | +TEST(ShaderModuleInfoHashTest, HashConsistency) { |
| 62 | + const ShaderModuleInfo info{.stage = ShaderStage::Vertex, .entryPoint = "main"}; |
| 63 | + const size_t h1 = std::hash<ShaderModuleInfo>()(info); |
| 64 | + const size_t h2 = std::hash<ShaderModuleInfo>()(info); |
| 65 | + EXPECT_EQ(h1, h2); |
| 66 | +} |
| 67 | + |
| 68 | +TEST(ShaderModuleInfoHashTest, EqualObjectsEqualHash) { |
| 69 | + const ShaderModuleInfo a{.stage = ShaderStage::Vertex, .entryPoint = "main"}; |
| 70 | + const ShaderModuleInfo b{.stage = ShaderStage::Vertex, .entryPoint = "main"}; |
| 71 | + EXPECT_EQ(a, b); |
| 72 | + EXPECT_EQ(std::hash<ShaderModuleInfo>()(a), std::hash<ShaderModuleInfo>()(b)); |
| 73 | +} |
| 74 | + |
| 75 | +TEST(ShaderModuleInfoHashTest, DifferentStageDifferentHash) { |
| 76 | + const ShaderModuleInfo a{.stage = ShaderStage::Vertex, .entryPoint = "main"}; |
| 77 | + const ShaderModuleInfo b{.stage = ShaderStage::Fragment, .entryPoint = "main"}; |
| 78 | + EXPECT_NE(a, b); |
| 79 | + EXPECT_NE(std::hash<ShaderModuleInfo>()(a), std::hash<ShaderModuleInfo>()(b)); |
| 80 | +} |
| 81 | + |
| 82 | +TEST(ShaderModuleInfoHashTest, DifferentEntryPointDifferentHash) { |
| 83 | + const ShaderModuleInfo a{.stage = ShaderStage::Vertex, .entryPoint = "main"}; |
| 84 | + const ShaderModuleInfo b{.stage = ShaderStage::Vertex, .entryPoint = "other"}; |
| 85 | + EXPECT_NE(a, b); |
| 86 | + EXPECT_NE(std::hash<ShaderModuleInfo>()(a), std::hash<ShaderModuleInfo>()(b)); |
| 87 | +} |
| 88 | + |
| 89 | +TEST(ShaderModuleInfoHashTest, FunctionConstantsAffectHash) { |
| 90 | + ShaderModuleInfo a{.stage = ShaderStage::Vertex, .entryPoint = "main"}; |
| 91 | + ShaderModuleInfo b{.stage = ShaderStage::Vertex, .entryPoint = "main"}; |
| 92 | + const float val = 1.0f; |
| 93 | + b.functionConstantValues.setConstantValue(0, ConstantValueType::Float1, &val); |
| 94 | + EXPECT_NE(a, b); |
| 95 | + EXPECT_NE(std::hash<ShaderModuleInfo>()(a), std::hash<ShaderModuleInfo>()(b)); |
| 96 | +} |
| 97 | + |
| 98 | +// --------------------------------------------------------------------------- |
| 99 | +// ShaderInput — defaults and hashing |
| 100 | +// --------------------------------------------------------------------------- |
| 101 | + |
| 102 | +TEST(ShaderInputHashTest, DefaultValues) { |
| 103 | + const ShaderInput input; |
| 104 | + EXPECT_EQ(input.source, nullptr); |
| 105 | + EXPECT_EQ(input.data, nullptr); |
| 106 | + EXPECT_EQ(input.length, 0u); |
| 107 | + EXPECT_EQ(input.type, ShaderInputType::String); |
| 108 | +} |
| 109 | + |
| 110 | +TEST(ShaderInputHashTest, HashConsistency) { |
| 111 | + const char* source = "void main() {}"; |
| 112 | + const ShaderInput input{.source = source, .type = ShaderInputType::String}; |
| 113 | + const size_t h1 = std::hash<ShaderInput>()(input); |
| 114 | + const size_t h2 = std::hash<ShaderInput>()(input); |
| 115 | + EXPECT_EQ(h1, h2); |
| 116 | +} |
| 117 | + |
| 118 | +TEST(ShaderInputHashTest, EqualStringInputsEqualHash) { |
| 119 | + const char* source = "void main() {}"; |
| 120 | + const ShaderInput a{.source = source, .type = ShaderInputType::String}; |
| 121 | + const ShaderInput b{.source = source, .type = ShaderInputType::String}; |
| 122 | + EXPECT_EQ(a, b); |
| 123 | + EXPECT_EQ(std::hash<ShaderInput>()(a), std::hash<ShaderInput>()(b)); |
| 124 | +} |
| 125 | + |
| 126 | +TEST(ShaderInputHashTest, DifferentSourceDifferentHash) { |
| 127 | + const ShaderInput a{.source = "void main() {}", .type = ShaderInputType::String}; |
| 128 | + const ShaderInput b{.source = "void other() {}", .type = ShaderInputType::String}; |
| 129 | + EXPECT_NE(a, b); |
| 130 | + EXPECT_NE(std::hash<ShaderInput>()(a), std::hash<ShaderInput>()(b)); |
| 131 | +} |
| 132 | + |
| 133 | +TEST(ShaderInputHashTest, EqualBinaryInputsEqualHash) { |
| 134 | + const uint32_t blobA = 0x12345678; |
| 135 | + const uint32_t blobB = 0x12345678; |
| 136 | + const ShaderInput a{.data = &blobA, .length = sizeof(blobA), .type = ShaderInputType::Binary}; |
| 137 | + const ShaderInput b{.data = &blobB, .length = sizeof(blobB), .type = ShaderInputType::Binary}; |
| 138 | + EXPECT_EQ(a, b); |
| 139 | + EXPECT_EQ(std::hash<ShaderInput>()(a), std::hash<ShaderInput>()(b)); |
| 140 | +} |
| 141 | + |
| 142 | +TEST(ShaderInputHashTest, DifferentBinaryDataDifferentHash) { |
| 143 | + const uint32_t blobA = 0x12345678; |
| 144 | + const uint32_t blobB = 0xAABBCCDD; |
| 145 | + const ShaderInput a{.data = &blobA, .length = sizeof(blobA), .type = ShaderInputType::Binary}; |
| 146 | + const ShaderInput b{.data = &blobB, .length = sizeof(blobB), .type = ShaderInputType::Binary}; |
| 147 | + EXPECT_NE(a, b); |
| 148 | + EXPECT_NE(std::hash<ShaderInput>()(a), std::hash<ShaderInput>()(b)); |
| 149 | +} |
| 150 | + |
| 151 | +TEST(ShaderInputHashTest, DifferentOptionsNotEqual) { |
| 152 | + ShaderCompilerOptions optsA; |
| 153 | + optsA.fastMathEnabled = true; |
| 154 | + ShaderCompilerOptions optsB; |
| 155 | + optsB.fastMathEnabled = false; |
| 156 | + const ShaderInput a{ |
| 157 | + .source = "void main() {}", .options = optsA, .type = ShaderInputType::String}; |
| 158 | + const ShaderInput b{ |
| 159 | + .source = "void main() {}", .options = optsB, .type = ShaderInputType::String}; |
| 160 | + EXPECT_NE(a, b); |
| 161 | +} |
| 162 | + |
| 163 | +// --------------------------------------------------------------------------- |
| 164 | +// ShaderModuleDesc — fromBinaryInput fields and hashing |
| 165 | +// --------------------------------------------------------------------------- |
| 166 | + |
| 167 | +TEST(ShaderModuleDescHashTest, FromBinaryInputFields) { |
| 168 | + const uint8_t spirv[] = {0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00}; |
| 169 | + const auto desc = ShaderModuleDesc::fromBinaryInput( |
| 170 | + spirv, sizeof(spirv), {.stage = ShaderStage::Compute, .entryPoint = "main"}, "computeShader"); |
| 171 | + EXPECT_EQ(desc.info.stage, ShaderStage::Compute); |
| 172 | + EXPECT_EQ(desc.info.entryPoint, "main"); |
| 173 | + EXPECT_EQ(desc.debugName, "computeShader"); |
| 174 | + EXPECT_TRUE(desc.input.isValid()); |
| 175 | + EXPECT_EQ(desc.input.type, ShaderInputType::Binary); |
| 176 | + EXPECT_EQ(desc.input.data, spirv); |
| 177 | + EXPECT_EQ(desc.input.length, sizeof(spirv)); |
| 178 | +} |
| 179 | + |
| 180 | +TEST(ShaderModuleDescHashTest, FromStringInputFields) { |
| 181 | + const char* source = "void main() {}"; |
| 182 | + const auto desc = ShaderModuleDesc::fromStringInput( |
| 183 | + source, {.stage = ShaderStage::Vertex, .entryPoint = "main"}, "vertShader"); |
| 184 | + EXPECT_EQ(desc.info.stage, ShaderStage::Vertex); |
| 185 | + EXPECT_EQ(desc.info.entryPoint, "main"); |
| 186 | + EXPECT_EQ(desc.debugName, "vertShader"); |
| 187 | + EXPECT_TRUE(desc.input.isValid()); |
| 188 | + EXPECT_EQ(desc.input.type, ShaderInputType::String); |
| 189 | + EXPECT_EQ(desc.input.source, source); |
| 190 | +} |
| 191 | + |
| 192 | +TEST(ShaderModuleDescHashTest, HashConsistency) { |
| 193 | + const auto desc = ShaderModuleDesc::fromStringInput( |
| 194 | + "src", {.stage = ShaderStage::Fragment, .entryPoint = "main"}, "frag"); |
| 195 | + const size_t h1 = std::hash<ShaderModuleDesc>()(desc); |
| 196 | + const size_t h2 = std::hash<ShaderModuleDesc>()(desc); |
| 197 | + EXPECT_EQ(h1, h2); |
| 198 | +} |
| 199 | + |
| 200 | +TEST(ShaderModuleDescHashTest, EqualDescsEqualHash) { |
| 201 | + const char* source = "void main() {}"; |
| 202 | + const auto a = ShaderModuleDesc::fromStringInput( |
| 203 | + source, {.stage = ShaderStage::Vertex, .entryPoint = "main"}, "shader"); |
| 204 | + const auto b = ShaderModuleDesc::fromStringInput( |
| 205 | + source, {.stage = ShaderStage::Vertex, .entryPoint = "main"}, "shader"); |
| 206 | + EXPECT_EQ(a, b); |
| 207 | + EXPECT_EQ(std::hash<ShaderModuleDesc>()(a), std::hash<ShaderModuleDesc>()(b)); |
| 208 | +} |
| 209 | + |
| 210 | +TEST(ShaderModuleDescHashTest, DifferentDebugNameDifferentHash) { |
| 211 | + const char* source = "void main() {}"; |
| 212 | + const auto a = ShaderModuleDesc::fromStringInput( |
| 213 | + source, {.stage = ShaderStage::Vertex, .entryPoint = "main"}, "shaderA"); |
| 214 | + const auto b = ShaderModuleDesc::fromStringInput( |
| 215 | + source, {.stage = ShaderStage::Vertex, .entryPoint = "main"}, "shaderB"); |
| 216 | + EXPECT_NE(a, b); |
| 217 | + EXPECT_NE(std::hash<ShaderModuleDesc>()(a), std::hash<ShaderModuleDesc>()(b)); |
| 218 | +} |
| 219 | + |
| 220 | +TEST(ShaderModuleDescHashTest, DifferentStageDifferentHash) { |
| 221 | + const char* source = "void main() {}"; |
| 222 | + const auto a = ShaderModuleDesc::fromStringInput( |
| 223 | + source, {.stage = ShaderStage::Vertex, .entryPoint = "main"}, "shader"); |
| 224 | + const auto b = ShaderModuleDesc::fromStringInput( |
| 225 | + source, {.stage = ShaderStage::Fragment, .entryPoint = "main"}, "shader"); |
| 226 | + EXPECT_NE(a, b); |
| 227 | + EXPECT_NE(std::hash<ShaderModuleDesc>()(a), std::hash<ShaderModuleDesc>()(b)); |
| 228 | +} |
| 229 | + |
| 230 | +TEST(ShaderModuleDescHashTest, DifferentInputDifferentHash) { |
| 231 | + const auto a = ShaderModuleDesc::fromStringInput( |
| 232 | + "source A", {.stage = ShaderStage::Vertex, .entryPoint = "main"}, "shader"); |
| 233 | + const auto b = ShaderModuleDesc::fromStringInput( |
| 234 | + "source B", {.stage = ShaderStage::Vertex, .entryPoint = "main"}, "shader"); |
| 235 | + EXPECT_NE(a, b); |
| 236 | + EXPECT_NE(std::hash<ShaderModuleDesc>()(a), std::hash<ShaderModuleDesc>()(b)); |
| 237 | +} |
| 238 | + |
| 239 | +// --------------------------------------------------------------------------- |
| 240 | +// ShaderLibraryDesc — hashing |
| 241 | +// --------------------------------------------------------------------------- |
| 242 | + |
| 243 | +TEST(ShaderLibraryDescHashTest, HashConsistency) { |
| 244 | + const auto desc = ShaderLibraryDesc::fromStringInput( |
| 245 | + "src", {{.stage = ShaderStage::Vertex, .entryPoint = "vs"}}, "lib"); |
| 246 | + const size_t h1 = std::hash<ShaderLibraryDesc>()(desc); |
| 247 | + const size_t h2 = std::hash<ShaderLibraryDesc>()(desc); |
| 248 | + EXPECT_EQ(h1, h2); |
| 249 | +} |
| 250 | + |
| 251 | +TEST(ShaderLibraryDescHashTest, EqualDescsEqualHash) { |
| 252 | + const char* source = "void main() {}"; |
| 253 | + const auto a = ShaderLibraryDesc::fromStringInput( |
| 254 | + source, {{.stage = ShaderStage::Vertex, .entryPoint = "main"}}, "lib"); |
| 255 | + const auto b = ShaderLibraryDesc::fromStringInput( |
| 256 | + source, {{.stage = ShaderStage::Vertex, .entryPoint = "main"}}, "lib"); |
| 257 | + EXPECT_EQ(a, b); |
| 258 | + EXPECT_EQ(std::hash<ShaderLibraryDesc>()(a), std::hash<ShaderLibraryDesc>()(b)); |
| 259 | +} |
| 260 | + |
| 261 | +TEST(ShaderLibraryDescHashTest, DifferentDebugNameDifferentHash) { |
| 262 | + const char* source = "void main() {}"; |
| 263 | + const auto a = ShaderLibraryDesc::fromStringInput( |
| 264 | + source, {{.stage = ShaderStage::Vertex, .entryPoint = "main"}}, "libA"); |
| 265 | + const auto b = ShaderLibraryDesc::fromStringInput( |
| 266 | + source, {{.stage = ShaderStage::Vertex, .entryPoint = "main"}}, "libB"); |
| 267 | + EXPECT_NE(a, b); |
| 268 | + EXPECT_NE(std::hash<ShaderLibraryDesc>()(a), std::hash<ShaderLibraryDesc>()(b)); |
| 269 | +} |
| 270 | + |
| 271 | +TEST(ShaderLibraryDescHashTest, DifferentModuleInfoDifferentHash) { |
| 272 | + const char* source = "void main() {}"; |
| 273 | + const auto a = ShaderLibraryDesc::fromStringInput( |
| 274 | + source, {{.stage = ShaderStage::Vertex, .entryPoint = "main"}}, "lib"); |
| 275 | + const auto b = ShaderLibraryDesc::fromStringInput( |
| 276 | + source, {{.stage = ShaderStage::Fragment, .entryPoint = "main"}}, "lib"); |
| 277 | + EXPECT_NE(a, b); |
| 278 | + EXPECT_NE(std::hash<ShaderLibraryDesc>()(a), std::hash<ShaderLibraryDesc>()(b)); |
| 279 | +} |
| 280 | + |
| 281 | +TEST(ShaderLibraryDescHashTest, DifferentInputDifferentHash) { |
| 282 | + const auto a = ShaderLibraryDesc::fromStringInput( |
| 283 | + "source A", {{.stage = ShaderStage::Vertex, .entryPoint = "main"}}, "lib"); |
| 284 | + const auto b = ShaderLibraryDesc::fromStringInput( |
| 285 | + "source B", {{.stage = ShaderStage::Vertex, .entryPoint = "main"}}, "lib"); |
| 286 | + EXPECT_NE(a, b); |
| 287 | + EXPECT_NE(std::hash<ShaderLibraryDesc>()(a), std::hash<ShaderLibraryDesc>()(b)); |
| 288 | +} |
| 289 | + |
| 290 | +// --------------------------------------------------------------------------- |
| 291 | +// FunctionConstantValues — hashing |
| 292 | +// --------------------------------------------------------------------------- |
| 293 | + |
| 294 | +TEST(FunctionConstantValuesHashTest, EmptyHashConsistency) { |
| 295 | + const FunctionConstantValues fcv; |
| 296 | + const size_t h1 = std::hash<FunctionConstantValues>()(fcv); |
| 297 | + const size_t h2 = std::hash<FunctionConstantValues>()(fcv); |
| 298 | + EXPECT_EQ(h1, h2); |
| 299 | +} |
| 300 | + |
| 301 | +TEST(FunctionConstantValuesHashTest, EqualContentEqualHash) { |
| 302 | + FunctionConstantValues a; |
| 303 | + FunctionConstantValues b; |
| 304 | + const float val = 3.14f; |
| 305 | + a.setConstantValue(0, ConstantValueType::Float1, &val); |
| 306 | + b.setConstantValue(0, ConstantValueType::Float1, &val); |
| 307 | + EXPECT_EQ(a, b); |
| 308 | + EXPECT_EQ(std::hash<FunctionConstantValues>()(a), std::hash<FunctionConstantValues>()(b)); |
| 309 | +} |
| 310 | + |
| 311 | +TEST(FunctionConstantValuesHashTest, DifferentValueDifferentHash) { |
| 312 | + FunctionConstantValues a; |
| 313 | + FunctionConstantValues b; |
| 314 | + const float v1 = 1.0f; |
| 315 | + const float v2 = 2.0f; |
| 316 | + a.setConstantValue(0, ConstantValueType::Float1, &v1); |
| 317 | + b.setConstantValue(0, ConstantValueType::Float1, &v2); |
| 318 | + EXPECT_NE(a, b); |
| 319 | + EXPECT_NE(std::hash<FunctionConstantValues>()(a), std::hash<FunctionConstantValues>()(b)); |
| 320 | +} |
| 321 | + |
| 322 | +TEST(FunctionConstantValuesHashTest, DifferentBindingDifferentHash) { |
| 323 | + FunctionConstantValues a; |
| 324 | + FunctionConstantValues b; |
| 325 | + const int32_t val = 42; |
| 326 | + a.setConstantValue(0, ConstantValueType::Int1, &val); |
| 327 | + b.setConstantValue(1, ConstantValueType::Int1, &val); |
| 328 | + EXPECT_NE(a, b); |
| 329 | + EXPECT_NE(std::hash<FunctionConstantValues>()(a), std::hash<FunctionConstantValues>()(b)); |
| 330 | +} |
| 331 | + |
| 332 | +TEST(FunctionConstantValuesHashTest, GapBytesIgnoredInHash) { |
| 333 | + FunctionConstantValues a; |
| 334 | + FunctionConstantValues b; |
| 335 | + const float vFloat1 = 7.0f; |
| 336 | + const float vFloat4[4] = {1.0f, 2.0f, 3.0f, 4.0f}; |
| 337 | + |
| 338 | + a.setConstantValue(0, ConstantValueType::Float4, &vFloat4); |
| 339 | + |
| 340 | + b.setConstantValue(0, ConstantValueType::Float1, &vFloat1); |
| 341 | + b.setConstantValue(0, ConstantValueType::Float4, &vFloat4); |
| 342 | + |
| 343 | + EXPECT_EQ(a, b); |
| 344 | + EXPECT_EQ(std::hash<FunctionConstantValues>()(a), std::hash<FunctionConstantValues>()(b)); |
| 345 | +} |
| 346 | + |
| 347 | +// --------------------------------------------------------------------------- |
| 348 | +// ShaderInputType — enum values |
| 349 | +// --------------------------------------------------------------------------- |
| 350 | + |
| 351 | +TEST(ShaderInputTypeTest, EnumValues) { |
| 352 | + EXPECT_EQ(static_cast<uint8_t>(ShaderInputType::String), 0u); |
| 353 | + EXPECT_EQ(static_cast<uint8_t>(ShaderInputType::Binary), 1u); |
| 354 | +} |
| 355 | + |
| 356 | +TEST(ShaderInputTypeTest, ValuesAreDistinct) { |
| 357 | + EXPECT_NE(ShaderInputType::String, ShaderInputType::Binary); |
| 358 | +} |
| 359 | + |
| 360 | +} // namespace igl::tests |
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