Currently does not expose the Alpha-to-Coverage state, which is a standard fixed-function feature available in all major graphics APIs (Vulkan, Metal, OpenGL, D3D12). I'd like to propose adding a single boolean field alphaToCoverageEnabled to RenderPipelineDesc, and wire it up in all four backends.
Thanks!
Currently does not expose the Alpha-to-Coverage state, which is a standard fixed-function feature available in all major graphics APIs (Vulkan, Metal, OpenGL, D3D12). I'd like to propose adding a single boolean field
alphaToCoverageEnabledtoRenderPipelineDesc, and wire it up in all four backends.Thanks!