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[Feature Request] Add Alpha-to-Coverage support #394

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@qzlu-cyber

Currently does not expose the Alpha-to-Coverage state, which is a standard fixed-function feature available in all major graphics APIs (Vulkan, Metal, OpenGL, D3D12). I'd like to propose adding a single boolean field alphaToCoverageEnabled to RenderPipelineDesc, and wire it up in all four backends.

Thanks!

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