Add c++ AnimatedModule to DefaultTurboModules#55729
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Summary:
This is added so that one can easily enables c++ AnimatedModule in open source.
If an app doesn't use `RCTAnimatedModuleProvider`(ios) or `AnimatedCxxReactPackage`(android), it can fallback to this default AnimatedModule when it has both c++animated and shared backend enabled
- shared backend removes the need to pass down start/stop callbacks to NativeAnimatedNodesManagerProvider, so we can cleanly initialize it as static default
- RCTAnimatedModuleProvider uses the version of AnimatedModule that still relies on a dedicated CADisplayLink for start/stop
- AnimatedCxxReactPackage also bundles internal ViewEventModule (for NativeViewEvents) that shares `NativeAnimatedNodesManagerProvider` with AnimatedModule, but NativeViewEvents is not needed for open source
- Alternatively we could also expose `NativeAnimatedNodesManagerProvider` via UIManager so other turbomodules can also use it. However I don't think it makes sense to double down on another animation API on UIManager given we have shared backend.
- This assumes DefaultTurboModules is always the fallback module provider. So it'll not override when app already uses RCTAnimatedModuleProvider or AnimatedCxxReactPackage
## Changelog:
[General] [Added] - Add c++ AnimatedModule to DefaultTurboModules
Reviewed By: NickGerleman
Differential Revision: D94244698
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This pull request was successfully merged by @zeyap in 15e52e3 When will my fix make it into a release? | How to file a pick request? |
alanleedev
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Summary: Pull Request resolved: #55729 This is added so that one can easily enables c++ AnimatedModule in open source. If an app doesn't use `RCTAnimatedModuleProvider`(ios) or `AnimatedCxxReactPackage`(android), it can fallback to this default AnimatedModule when it has both c++animated and shared backend enabled - shared backend removes the need to pass down start/stop callbacks to NativeAnimatedNodesManagerProvider, so we can cleanly initialize it as static default - RCTAnimatedModuleProvider uses the version of AnimatedModule that still relies on a dedicated CADisplayLink for start/stop - AnimatedCxxReactPackage also bundles internal ViewEventModule (for NativeViewEvents) that shares `NativeAnimatedNodesManagerProvider` with AnimatedModule, but NativeViewEvents is not needed for open source - Alternatively we could also expose `NativeAnimatedNodesManagerProvider` via UIManager so other turbomodules can also use it. However I don't think it makes sense to double down on another animation API on UIManager given we have shared backend. - This assumes DefaultTurboModules is always the fallback module provider. So it'll not override when app already uses RCTAnimatedModuleProvider or AnimatedCxxReactPackage [General] [Added] - Add c++ AnimatedModule to DefaultTurboModules Reviewed By: NickGerleman Differential Revision: D94244698 fbshipit-source-id: 09e905eb4bad7d03cdf87d5b47352060b0e6212f
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Summary:
This is added so that one can easily enables c++ AnimatedModule in open source.
If an app doesn't use
RCTAnimatedModuleProvider(ios) orAnimatedCxxReactPackage(android), it can fallback to this default AnimatedModule when it has both c++animated and shared backend enabledNativeAnimatedNodesManagerProviderwith AnimatedModule, but NativeViewEvents is not needed for open sourceNativeAnimatedNodesManagerProvidervia UIManager so other turbomodules can also use it. However I don't think it makes sense to double down on another animation API on UIManager given we have shared backend.Changelog:
[General] [Added] - Add c++ AnimatedModule to DefaultTurboModules
Differential Revision: D94244698