Become a sponsor to pafuhana1213
pafuhana1213
Hi, I'm Okazu — a game programmer with over a decade of experience in the industry. I’ve worked at Capcom on proprietary engines like Panta Rhei and RE Engine, and spent 7 years at Epic Games Japan as a support engineer and evangelist for Unreal Engine, helping developers optimize, debug, and ship their projects.
I now focus on plugin and tool development for Unreal Engine, including KawaiiPhysics, used in many well-known UE titles. I also enjoy sharing tips, writing technical blogs, giving talks, and developing games independently (though sometimes slowly...).
🔗 Portfolio (Notion)
🔗 Twitter/X / GitHub / Blog / Qiita
📩 DM on X is the fastest way to reach me.
If you like my work or use my plugins, your support helps me keep building and sharing!
Featured work
-
pafuhana1213/KawaiiPhysics
KawaiiPhysics : Simple Bone Physics for UnrealEngine 4 & 5
C++ 2,874 -
pafuhana1213/UE5_NewAnimSystemsSample
Sample of UE5's new features for Animation ( mainly locomotion )
-
pafuhana1213/UE5_CommonConversationSample
Sample for UE5's CommonConversation Feature
C++ 54