Timeline for answer to Meshing the cow by Henrik Schumacher
Current License: CC BY-SA 4.0
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10 events
| when toggle format | what | by | license | comment | |
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| Mar 12, 2019 at 20:53 | history | edited | Henrik Schumacher | CC BY-SA 4.0 |
added 131 characters in body
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| Mar 12, 2019 at 20:30 | history | edited | Henrik Schumacher | CC BY-SA 4.0 |
added 165 characters in body
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| Mar 7, 2019 at 16:10 | vote | accept | Ulrich Neumann | ||
| Mar 7, 2019 at 11:46 | comment | added | Ulrich Neumann | @ Henrik Thanks, I'll try ... | |
| Mar 7, 2019 at 11:44 | comment | added | Henrik Schumacher |
@Ulrich By the way, a good and clean mesh is the "Triceratops".
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| Mar 7, 2019 at 11:41 | comment | added | Ulrich Neumann | Obviously the example isn't as simple as I hoped for. Thank you Henrik and J.M. | |
| Mar 7, 2019 at 11:39 | comment | added | Henrik Schumacher | Apparently version 11.3 can cope both with the unrepaired and the repaired mesh. So I don't know what to do. The mesh has self-intersections so tet-meshing it is nontrivial. | |
| Mar 7, 2019 at 11:37 | comment | added | J. M.'s missing motivation |
@Ulrich, running FindMeshDefects[meshR] should show what may be causing the failure.
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| Mar 7, 2019 at 11:34 | comment | added | Ulrich Neumann |
Thanks, but nothing changes: meshR = RepairMesh[mesh ]; ToElementMesh[meshR] (*$Failed*)
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| Mar 7, 2019 at 11:23 | history | answered | Henrik Schumacher | CC BY-SA 4.0 |