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Szabolcs
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Ivan
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Is there a package in Mathematica that will allow me to simulate collisions of 3d rigid bodies?

If not, what known libraries could I use and how?

For example, one problem I want to simulate is a coin toss. I would need to specify an infinite plane, a cylinder with an initial linear and angular momentum, and properties like friction and restitution. After running the simulation I would want to check (no need for graphics here) if it landed head or tails (or side).

As I said, I don't need the simulation to show graphics.

Edit: Someone mentioned UnityLink. Any resources about getting started will be appreciated!

Is there a package in Mathematica that will allow me to simulate collisions of 3d rigid bodies?

If not, what known libraries could I use and how?

For example, one problem I want to simulate is a coin toss. I would need to specify an infinite plane, a cylinder with an initial linear and angular momentum, and properties like friction and restitution. After running the simulation I would want to check (no need for graphics here) if it landed head or tails (or side).

As I said, I don't need the simulation to show graphics.

Is there a package in Mathematica that will allow me to simulate collisions of 3d rigid bodies?

If not, what known libraries could I use and how?

For example, one problem I want to simulate is a coin toss. I would need to specify an infinite plane, a cylinder with an initial linear and angular momentum, and properties like friction and restitution. After running the simulation I would want to check (no need for graphics here) if it landed head or tails (or side).

As I said, I don't need the simulation to show graphics.

Edit: Someone mentioned UnityLink. Any resources about getting started will be appreciated!

I don't need graphics
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Ivan
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Is there a package in Mathematica that will allow me to simulate collisions of 3d rigid bodies?

If not, what known libraries could I use and how?

For example, one problem I want to simulate is a coin toss. I would need to specify an infinite plane, a cylinder with an initial linear and angular momentum, and properties like friction and restitution. After running the simulation I would want to check (no need for graphics here) if it landed head or tails (or side).

As I said, I don't need the simulation to show graphics.

Is there a package in Mathematica that will allow me to simulate collisions of 3d rigid bodies?

If not, what known libraries could I use and how?

For example, one problem I want to simulate is a coin toss. I would need to specify an infinite plane, a cylinder with an initial linear and angular momentum, and properties like friction and restitution.

Is there a package in Mathematica that will allow me to simulate collisions of 3d rigid bodies?

If not, what known libraries could I use and how?

For example, one problem I want to simulate is a coin toss. I would need to specify an infinite plane, a cylinder with an initial linear and angular momentum, and properties like friction and restitution. After running the simulation I would want to check (no need for graphics here) if it landed head or tails (or side).

As I said, I don't need the simulation to show graphics.

added detail of what I want: Collisions
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Ivan
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added detail of what I want: Collisions
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Ivan
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added 1 character in body
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Ivan
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Ivan
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