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  • $\begingroup$ I don’t know if this helps, and might be a useless comment, but I will take a look at a notebook lesson I have on using unitylink with Wolfram language and see if there is anything there. Will update this comment and let you know. $\endgroup$ Commented Jul 15, 2019 at 20:05
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    $\begingroup$ You may want to take a look at this 10 min YouTube Tutorial on Lighting a Simple Scene on how to create photorealistic lighting and rendering in Unity. I would use MMA to create the objects, but set up the rendering in Unity. $\endgroup$ Commented Jul 15, 2019 at 23:07
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    $\begingroup$ @TimLaska Thanks for the link. I already know how to light objects. I'm looking for Unity's equivalent of POV-Ray for rendering photorealistic scenes. $\endgroup$ Commented Jul 16, 2019 at 0:57
  • $\begingroup$ @M.R. The end of the workflow at 8:58 shows a what I consider a photorealistic rendering (diffuse reflection, shadows, ambient occlusion, etc.) albeit rather basic. To me it looks at least as photorealistic as this basic POV-RAY sphere scene. For my calibration, do you think the frame at 8:58 in the YouTube video qualifies as photorealistic? $\endgroup$ Commented Jul 16, 2019 at 1:36
  • $\begingroup$ In Blender there is a "render" button that will ray-cast over the textures and export a high fidelity image: en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Ray_Tracing $\endgroup$ Commented Jul 16, 2019 at 15:55