In version 12, you can create a scene in Unity from 3d graphicsGraphics3D objects like this:
<< UnityLink`
project = FileNameJoin[{$UnityLinkResourceDirectory, "ExampleData",
"hello-world"}];
UnityOpen[%]
umaterial = CreateUnityMaterial["material", RandomColor[]]
sphere = CreateUnityGameObject["sphere", Graphics3D[Sphere[]]]
SetProperty[sphere, "SharedMaterial" -> umaterial]
Now, I'd like to raytraceray trace the scene - exporting it to ana high quality image?. But I can't see how. Is this not a fundamental feature of modern gaming engines?
