N.B. The previous version of this answer featured BSplineSurface[] objects with noticeable blemishes; this turned out to be due to insufficient internal sampling. Adding the option BaseStyle -> {BSplineSurface3DBoxOptions -> {Method -> {"SplinePoints" -> 40}}} (similar to what Mr. Wizard did herehere) minimizes the blemishes to a barely noticeable spot.
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J. M.'s missing motivation
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J. M.'s missing motivation
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