Skip to main content

You are not logged in. Your edit will be placed in a queue until it is peer reviewed.

We welcome edits that make the post easier to understand and more valuable for readers. Because community members review edits, please try to make the post substantially better than how you found it, for example, by fixing grammar or adding additional resources and hyperlinks.

Required fields*

5
  • $\begingroup$ (+1) Thanks, lots of work. But it is static, I want it with ImageScaled definition of directional light. The colors should change on manual rotation as usual only the corresponding colors would be swapped. $\endgroup$ Commented 3 hours ago
  • $\begingroup$ Where did you get this from eye = {1.35417, -2.5, 2.08333};? Why these specific values? $\endgroup$ Commented 3 hours ago
  • $\begingroup$ @azerbajdzan You are welcome. I was experimenting with the ViewPoint and simply set eye to 25/24 of its standard value. $\endgroup$ Commented 2 hours ago
  • $\begingroup$ Will it work with default {1.3, -2.4, 2.} view point the same way or is your code dependent on precisely {1.35417, -2.5, 2.08333}? $\endgroup$ Commented 2 hours ago
  • $\begingroup$ @azerbajdzan It will work without any problems. I added a shorter code with all 3D graphics options set automatically. $\endgroup$ Commented 2 hours ago